Stay Updated: Posts | Comments   Follow us on Twitter
Posts Tagged ‘Team Dynamics’
  • 21 Jedi

    Posted by on January 1st, 2019 at 6:49 pm
    Overview 21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.  Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up.  The game progresses as players play in different Star Wars themed roles. Timing...
    Read More
  • Sprint Simulation – Scrum Practice Game

    Posted by on May 7th, 2018 at 2:08 pm
    A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview of Scrum methodology, and has been exposed through various other activities to the Scrum roles and Scrum ceremonies. This game is used to experiment with how to put what th...
    Read More
  • Penny Flow

    Posted by on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I've seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons.  Attendees can expect to learn about Agile's roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick feedback and communication. Each round after the first is essentially optional, ...
    Read More
  • Telestrations for Teams

    Posted by on May 11th, 2015 at 6:56 pm
    Timing: Really depends on the group size, but I'd allow at least 2 hours for a group of 10 to play three rounds.   Materials: The board game Telestrations. There are two versions of this game, an eight player version and a 12 player party-pack version for larger groups. https://boardgamegeek.com/boardgame/46213/telestrations It's available online (Amazon, etc), or from most decent shops which sell board games.   Instructions: This is a fantastic board game on it...
    Read More
  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
    Read More
  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
    Read More
  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
    Read More
  • New Kanban simulation game “Featureban”

    Posted by on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too; I would recommend that you introduce those in later rounds ...
    Read More
  • The Newlywed Game

    Posted by on August 9th, 2014 at 3:22 pm
    Timing: 15 - 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to know each other and establishing expectations more fun! The ensuing discussion is a great way to establish a coaching agreement between a coach and a new team or to get people aligned on what to expect from fellow team members (IE: ...
    Read More
  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
    Read More
Discuss Login
Recent Comments