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Posts Tagged ‘product management’
  • Kitchen PrioritizationKitchen Prioritization

    Posted by on February 1st, 2018 at 8:32 am
    The goal of this game is to understand how important it is to have choice criterias during prioritization and make them explicit. This game will talk about relative prioritization, implicit criterias, personal criterias, implicit expectations Le but de ce jeu est de démontrer à quel point il est important d'avoir des critères de choix durant une phase de priorisation et de les rendre explicites. Ce jeu parle de priorisation relative, de critères implicites, de critères personnels, d'atte...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by on January 29th, 2016 at 11:01 am
    In the simplest terms, software development decisions for commercial organizations can be reduced to a calculation of whether the cost of developing the software will be outweighed by the revenue generated or costs saved by the software. However, what does this mean for government and other non-commercial organizations for whom the impact of software isn’t primarily measured in terms of revenue? How should organizations prioritize work in the face of conflicting goals and metrics? Help mor...
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  • Weekend Escape an agile backlog management game

    Posted by on May 26th, 2015 at 2:58 am
    Timing:  20 minutes to prepare plus 30 minutes for Standard version, or 75 to 90 minutes for Extended Version Overview: Small teams collaborate to order a backlog with a specific business goal in mind. Once the team has produced their backlog, they review the output of another team and discuss the differences. Everyone participates and discussion plays a key part in the game. Participant’s eyes are often opened to the complexity of backlog prioritisation. The game has been designed f...
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  • MyToy : An Agile Product Development Game

    Posted by on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable product for their client, in a Scrum-like process. Learning Points: This game is designed to help a team lear...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • Prune the Product TreeСливовое Дерево

    Posted by on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board - the tree - needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. Timing: 1 hour Ingredients: Customers who attended your conference Players (5..8 recommended): Product Manager / Product Owner Customers ...
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  • Speed Boat

    Posted by on June 17th, 2011 at 11:30 am
    Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed boat represents your company while the issues holding it back are symbolized by anchors. Clicking on this image, will start an “instant play” game at innovationgames.com. You’ll see this image as...
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  • We Played InnovationGames to Plan TastyCupcakes.org

    Posted by on May 3rd, 2011 at 7:58 pm
    At Agile Games 2011 in Boston (not to be confused with the other Agile Games conference - Play4Agile in Germany), yours truly got to act as the Product Owner for TastyCupcakes.org and get community input on what features we need to develop. On the one hand, this is a case study for running InnovationGames® and on the other hand we'd like to hear from you about some of the proposed features. Prune the Product Tree Since this was a last-minute deep-dive session to cover off a medical emergenc...
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  • Sustaining Agility

    Posted by on April 15th, 2011 at 4:40 am
    Learning Objective: Participants experience the attraction of short-term thinking and feel the long-term consequences. When to use this game: Play this game to understand the importance of investment in sustainable development practices. Time: 90-110 minutes Description: Have you been on a software project where each release gets harder and harder? Many projects fall into the tarpit of the Design Dead Core. Why do nearly all software projects fail to balance short term choices w...
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