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Archive for the ‘Development’ Category
  • Virtual Cards Against Agility

    Posted by on February 27th, 2019 at 1:56 pm
    This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent. Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you’ve ever played Cards Against Humanity or Apples to Apples, you will love Cards for Agility and Cards Against ...
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  • Virtual Cards for Agility

    Posted by on February 26th, 2019 at 3:59 pm
    Introduction This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent. Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you've ever played Cards Against Humanity or Apples to Apples, you will love Cards for Agility and Card...
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  • Virtual Scrum Roles Game

    Posted by on February 26th, 2019 at 3:36 pm
    Game template Timing: 10 MinutesMaterials:Internet Access for presenter, ability to display on a singe screen for co-located teams. For virtual teams, suggest meeting software such as (MS Teams, WebEx, etc.) Participants:One Agile Scrum TeamInstructions:The virtual Scrum Roles game consists of three Scrum Role Cards across the top of the screen.On the left side are "Responsibility Cards". Facilitate the game by having each team member read one of the "Responsibility" cards and explain ...
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  • Virtual Scrum Values Game

    Posted by on February 26th, 2019 at 3:23 pm
    The Virtual Scrum values game allows you to play the Scrum Values Game with your team no matter where they are located. This game takes the traditional paper cards and replaces them with a updated virtual version of the game. By using the same tools you use to do Stand Ups for your virtual teams you now have a tool to use in Retrospectives to help your team bond and normalize difficult to learn behaviors. Timing:  About 15 minutes Materials: Link to game: http://sev...
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  • Retrospective Sailing – being agile

    Posted by on January 28th, 2019 at 11:24 am
    Retrospective Sailboat Guide & Video Formats available 45-90 minute conference workshop Half Day Retrospective workshop for teams Retrospective Day Being Agile : Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way.  It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons...
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  • Valuable Paper Airplanes

    Posted by on December 29th, 2018 at 3:24 pm
    Timing: 25-30 min. (For 2 teams with 1 facilitator) Materials: Prepared in advance 4 User Stories (in 2 copies each) describing different planes to be built. Room with 1 table for each team, many A4 format paper sheets, flipchart or whiteboard, anything needed for teams to be able to build airplanes according to Acceptance Criterias.   Instructions: This is a game to understand Scrum aspects like transparency (Definition of Done) and basic Scrum process of inspection and a...
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  • Pass on Perfection

    Posted by on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of improvement. It's simple and fun and plays out a bit differently with groups and subjects. It's a mash-up of Yes And... thinking with the concept of the Perfection Game as described in the Core Protocols using a series of rounds ...
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  • Sinking Islands

    Posted by on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top 2 backlog items and next 2 backlog items the organization/team will work on Optional: map out all the backlog items on an Impact Effort Matrix to choose which islands should sink first if all have even inhabitants ...
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  • CardUnit: A Unit Testing Simulation

    Posted by on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks of standard playing cards for every 8 groups of participants. Each group should have at least 4 participants, and at most 7. 5 or 6 participants per...
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  • Time-Tree-Fertilizer retro

    Posted by on July 24th, 2017 at 11:24 am
    Timing: up to 60 min. Materials: Room with flipchart or whiteboard, red, green, yellow and one more color sticky notes, markers/sharpies. Instructions: This approach to Retrospective is most effective when you look back at a longer period of time like project or release. How to run? Facilitator after setting the stage, approaches flipchart/whiteboard and draws a vertical line (in the middle). Line's starting point is approx. 1/3 from the bottom of the object. Participants are i...
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