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Archive for the ‘Development’ Category
  • Retrospective Sailing – being agile

    Posted by on January 28th, 2019 at 11:24 am
    Retrospective Sailboat Guide & Video Formats available 45-90 minute conference workshop Half Day Retrospective workshop for teams Retrospective Day Being Agile : Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way.  It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons...
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  • Valuable Paper Airplanes

    Posted by on December 29th, 2018 at 3:24 pm
    Timing: 25-30 min. (For 2 teams with 1 facilitator) Materials: Prepared in advance 4 User Stories (in 2 copies each) describing different planes to be built. Room with 1 table for each team, many A4 format paper sheets, flipchart or whiteboard, anything needed for teams to be able to build airplanes according to Acceptance Criterias.   Instructions: This is a game to understand Scrum aspects like transparency (Definition of Done) and basic Scrum process of inspection and a...
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  • Pass on Perfection

    Posted by on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of improvement. It's simple and fun and plays out a bit differently with groups and subjects. It's a mash-up of Yes And... thinking with the concept of the Perfection Game as described in the Core Protocols using a series of rounds ...
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  • Sinking Islands Ilhas que naufragam las islas que se hundenzatonuvshiye ostrovales îles qui coulent

    Posted by on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top 2 backlog items and next 2 backlog items the organization/team will work on Optional: map out all the backlog items on an Impact Effort Matrix to choose which islands should sink first if all have even inhabitants ...
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  • CardUnit: A Unit Testing Simulation

    Posted by on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks of standard playing cards for every 8 groups of participants. Each group should have at least 4 participants, and at most 7. 5 or 6 participants per...
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  • Time-Tree-Fertilizer retro

    Posted by on July 24th, 2017 at 11:24 am
    Timing: up to 60 min. Materials: Room with flipchart or whiteboard, red, green, yellow and one more color sticky notes, markers/sharpies. Instructions: This approach to Retrospective is most effective when you look back at a longer period of time like project or release. How to run? Facilitator after setting the stage, approaches flipchart/whiteboard and draws a vertical line (in the middle). Line's starting point is approx. 1/3 from the bottom of the object. Participants are i...
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  • The kanban silly tasks gameEl juego de tareas ridículos de kanban

    Posted by on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of reducing different types of waste, WIP limits, and the pull principle. Timing: Expected time to run game including prep and debrief 1 hour Materials: Task cards Flip-over (Kanban board) Pa...
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  • Gameception / Abduction – The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!

    Posted by on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and acceptance criteria/Creativitiy/Energizer/FUN! Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happends when y...
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  • The Lean-STAR Game

    Posted by on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5's. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and ...
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  • Logo Maze (why we test first)

    Posted by on January 24th, 2017 at 7:52 am
    Timing: 20-30 minutes Materials: 1-pack of sticky notes pens for each group of 3-5 people dry erase board, table, window or wall to set up the maze Instructions: Explain to the audience that we're going to play a game that allows them to program a robotic turtle to navigate through a maze, as pictured below. There are four simple commands in our programming language: forward, forward until it hits a wall, right 90 degrees, and left 90 degrees. You will use the arrows as pictured...
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