Unlocking Team Creativity: The Elementalist’s Enigma Escape Room Icebreaker

Note: The post was first published on Medium here by Sunish Chabba and has been reproduced here as-is. As an Agile Coach and Consultant, I’ve often grappled with the challenge of maintaining a vibrant, creative atmosphere during workshops and strategy sessions. My love for board games and escape rooms inspired me to design my own escape room game, with a focus on fostering collaboration and…

Being Agile - Retro Sailboat Game

Retrospective Sailing

Retrospective Sailing Short Guide 1. Draw Boat2. Name your boat/ agree topic3. Mission?4. Add Sails – well?5. Add Anchors – better?6. Scale Sails 1 to 107. Scale Anchors -1 to -108. +1 actions to raise sails/anchors9. Agree actions to take forward More information and guidance https://beingagile.co.uk/sailboat-retrospective-step-by-step-guide-workshop-video-and-examples-gallery-being-agile/

Energizer for remote meetings

Idea for a quick energizer, especially for remote/video meetings, when everyone’s in their own workroom. We all know that a good balance between personal life and work is healthy. So what do you have in your personal workplace that gives you energy? What keeps you going? A picture maybe? An object tied to your hobby? Show it in front of the camera and tell the…

Mindset Matching Game

Mindset Matching This game is designed to introduce and/or reinforce the three types of mindsets: Fixed, Growth, and Benefit. Learn about mindset science and how it is critical to transformations in this blog post. The game’s Built-in List includes two categories of playing cards: Paradigm and Scenario. The Paradigm cards represent the outlook a person with a specific mindset may have on multiple aspects of life.…

The online pencil challenge

I used to play the famous Ball Point Game  when providing Scrum training or introducing the Agile and Scrum way of working in teams. Now with all the remote sessions and training’s I created a nice and energetic online replacement. Instead of tennis balls the participants choose an object everyone have. For example a pen. The learning goals are: learn to estimate feel how it…