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Posts Tagged ‘team-building’
  • Virtual Cards for Agility

    Posted by on February 26th, 2019 at 3:59 pm
    Introduction This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent. Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you've ever played Cards Against Humanity or Apples to Apples, you will love Cards for Agility and Card...
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  • Virtual Scrum Roles Game

    Posted by on February 26th, 2019 at 3:36 pm
    Game template Timing: 10 MinutesMaterials:Internet Access for presenter, ability to display on a singe screen for co-located teams. For virtual teams, suggest meeting software such as (MS Teams, WebEx, etc.) Participants:One Agile Scrum TeamInstructions:The virtual Scrum Roles game consists of three Scrum Role Cards across the top of the screen.On the left side are "Responsibility Cards". Facilitate the game by having each team member read one of the "Responsibility" cards and explain ...
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  • Virtual Scrum Values Game

    Posted by on February 26th, 2019 at 3:23 pm
    The Virtual Scrum values game allows you to play the Scrum Values Game with your team no matter where they are located. This game takes the traditional paper cards and replaces them with a updated virtual version of the game. By using the same tools you use to do Stand Ups for your virtual teams you now have a tool to use in Retrospectives to help your team bond and normalize difficult to learn behaviors. Timing:  About 15 minutes Materials: Link to game: http://sev...
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  • 21 Jedi

    Posted by on January 1st, 2019 at 6:49 pm
    Overview 21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.  Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up.  The game progresses as players play in different Star Wars themed roles. Timing...
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  • The MatchUp Canvas

    Posted by on August 14th, 2018 at 5:27 pm
    Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool you can freely use to facilitate great teamwork. This ...
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  • The Spark Engine

    Posted by on August 6th, 2018 at 6:32 pm
    [caption id="attachment_7672" align="alignright" width="210" caption="The Spark Engine cover"][/caption] Timing: 10 minutes. This is the expected time to run the game, including prep and debrief Materials: Each person in the team or at the table needs the following materials: A pen, pencil or fine sharpie to draw A page of The Spark Engine book (pages are designed with a tear-off dotted line for easy distribution) Instructions: The mechanics of the game are pretty simple yet...
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  • Sprint Simulation – Scrum Practice Game

    Posted by on May 7th, 2018 at 2:08 pm
    A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview of Scrum methodology, and has been exposed through various other activities to the Scrum roles and Scrum ceremonies. This game is used to experiment with how to put what th...
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  • Let’s Take a Journey Retrospective

    Posted by on June 29th, 2017 at 5:26 pm
    Timing: 1 Hour Materials: Journey Line template and a white board. Instructions: Select a Time Frame to cover (for this particular retrospective it's better suited to cover longer periods of time: past release, last few iterations, etc,). Individual Reflection. Have individuals draw their journey line over the given timeframe on the template provided, annotating highs and lows (Demonstrate on Whiteboard). 5-10 minutes. Pair Share. Have each member pick a partner and share thei...
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  • Telestrations for Teams

    Posted by on May 11th, 2015 at 6:56 pm
    Timing: Really depends on the group size, but I'd allow at least 2 hours for a group of 10 to play three rounds.   Materials: The board game Telestrations. There are two versions of this game, an eight player version and a 12 player party-pack version for larger groups. https://boardgamegeek.com/boardgame/46213/telestrations It's available online (Amazon, etc), or from most decent shops which sell board games.   Instructions: This is a fantastic board game on it...
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  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
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