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Posts Tagged ‘Coaching’
  • Judgement Juggler

    Posted by on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- team communication, iteratio...
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  • MyToy : An Agile Product Development Game

    Posted by on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable product for their client, in a Scrum-like process. Learning Points: This game is designed to help a team lear...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Three Headed Expert

    Posted by on November 1st, 2012 at 9:36 am
    This exercise was co-created as part of a collaboration day between myself and Geoff Watts, and from frequent visits to watch the Comedy Store Players perform in London. Timings: 5-10 mins Materials: 4 willing volunteers Instructions: One person plays "the interviewer" The other three people play the "interviewee". The only rule they must follow is that they must answer any questions one word at a time, in sequence. Any leftover audience members can help by giving the in...
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  • Intuitions

    Posted by on October 23rd, 2012 at 11:59 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5 mins exercises, 5 min debrief Materials: An even number of participants, usually run at the start of the class/event as an introductory exercise Instructions: People stand in two lines, opposite their partner. Each person gives three statements about their partner, starting with: "It's obvious that..." "I notice that..." "My...
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  • One Word StorytellingOne Word StorytellingOne Word StorytellingOne Word Storytelling

    Posted by on March 27th, 2012 at 8:28 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: About 5-10 mins for new teams, longer for more mature teams or creative types Dead easy to set up, quick and very fun. Even more fun over beers. Sit team in a circle. Ask the team for a boy or girl's name, a household object and a location. Write down somewhere visible if required. The team must then make a story by only speaking one word at a time, and going around the circle. Rul...
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  • Coaching Skills Dojo

    Posted by on April 19th, 2011 at 5:52 am
    Learning Objective: Participants practices three fundamental coaching skills: observing, listening and questioning. When to use this game: Play this game to become improve interpersonal coaching and communication skills. Time: 90 minutes Description: First partcipants are formed into small groups. Each group brainstorms what they think is important about the three skills and share with the large group. Everyone picks a real world problem to work on. The each triad (group o...
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