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Archive for the ‘Management’ Category
  • Retrospective Sailing – being agile

    Posted by on January 28th, 2019 at 11:24 am
    Retrospective Sailboat Guide & Video Formats available 45-90 minute conference workshop Half Day Retrospective workshop for teams Retrospective Day Being Agile : Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way.  It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons...
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  • Speed-Mentoring Happy Hour!

    Posted by on October 26th, 2018 at 11:50 am
    Purpose:  Create the opportunity for individuals to discover hidden expertise and make new connections while being a conduit for longer mentorship.   Supplies   (for as many people will be attendance)   4x8” heavy weight paper or cardstock 4x8” XL badge holders Lanyards 3x5” note cards Pens Figure 1 All Supplies needed Voting box (not pictured)     Prep   For the 4x8 paper, you can either leave blank or pre-...
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  • The MatchUp Canvas

    Posted by on August 14th, 2018 at 5:27 pm
    Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool you can freely use to facilitate great teamwork. This ...
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  • The Spark Engine

    Posted by on August 6th, 2018 at 6:32 pm
    [caption id="attachment_7672" align="alignright" width="210" caption="The Spark Engine cover"][/caption] Timing: 10 minutes. This is the expected time to run the game, including prep and debrief Materials: Each person in the team or at the table needs the following materials: A pen, pencil or fine sharpie to draw A page of The Spark Engine book (pages are designed with a tear-off dotted line for easy distribution) Instructions: The mechanics of the game are pretty simple yet...
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  • Sinking Islands

    Posted by on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top 2 backlog items and next 2 backlog items the organization/team will work on Optional: map out all the backlog items on an Impact Effort Matrix to choose which islands should sink first if all have even inhabitants ...
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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see most companies do. What they do is scaling by adding Scrum Teams and as a result, they have multiple Scrum...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don't come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without getting the cons. Here is the league of extraordinarily shortsighted agile superleaders. Each of them uses one of those superpowers extensively. And each of them has to pay the price... ...
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  • The Lean-STAR Game

    Posted by on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5's. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and ...
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  • X-Matrix Jigsaw Puzzle

    Posted by on March 10th, 2017 at 9:07 am
    Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined and generic set of “pieces” with which to populate the various X-Matrix sections, deciding which pieces should go where, and how they fit together. The “jigsaw pieces” with which to populate the X-Matrix, are prov...
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  • Cards Against Agility

    Posted by on February 23rd, 2017 at 6:56 am
    Cards Against Agility is based on the game Cards Against Humanity, where the former was developed at the Play 4 Agile event in Germany in February 2017. Purpose: either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irreverent. As the original game states: "Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends...
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