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Archive for the ‘Communication’ Category
  • Virtual Cards for Agility

    Posted by on February 26th, 2019 at 3:59 pm
    Introduction This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent. Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you've ever played Cards Against Humanity or Apples to Apples, you will love Cards for Agility and Card...
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  • Virtual Scrum Roles Game

    Posted by on February 26th, 2019 at 3:36 pm
    Game template Timing: 10 MinutesMaterials:Internet Access for presenter, ability to display on a singe screen for co-located teams. For virtual teams, suggest meeting software such as (MS Teams, WebEx, etc.) Participants:One Agile Scrum TeamInstructions:The virtual Scrum Roles game consists of three Scrum Role Cards across the top of the screen.On the left side are "Responsibility Cards". Facilitate the game by having each team member read one of the "Responsibility" cards and explain ...
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  • Retrospective Sailing – being agile

    Posted by on January 28th, 2019 at 11:24 am
    Retrospective Sailboat Guide & Video Formats available 45-90 minute conference workshop Half Day Retrospective workshop for teams Retrospective Day Being Agile : Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way.  It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons...
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  • Witches Cooking Reunion

    Posted by on January 7th, 2019 at 2:22 pm
      Overview: The "Witches Cooking Reunion" is a fun game that encourages teams to collaborate, communicate and pay attention to detail. The game tells the story of a group of witches that were invited to a "Cooking Reunion" in a castle far away. All the witches start their journey to the castle with all the required ingredients for the "Cooking Reunion" which are collected from an "Enchanted box". The idea is to get to the Castle" with all the ingredients. Off course the more wi...
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  • 21 Jedi

    Posted by on January 1st, 2019 at 6:49 pm
    Overview 21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.  Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up.  The game progresses as players play in different Star Wars themed roles. Timing...
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  • The MatchUp Canvas

    Posted by on August 14th, 2018 at 5:27 pm
    Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool you can freely use to facilitate great teamwork. This ...
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  • The Spark Engine

    Posted by on August 6th, 2018 at 6:32 pm
    [caption id="attachment_7672" align="alignright" width="210" caption="The Spark Engine cover"][/caption] Timing: 10 minutes. This is the expected time to run the game, including prep and debrief Materials: Each person in the team or at the table needs the following materials: A pen, pencil or fine sharpie to draw A page of The Spark Engine book (pages are designed with a tear-off dotted line for easy distribution) Instructions: The mechanics of the game are pretty simple yet...
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  • The Feedback Game

    Posted by on July 24th, 2018 at 7:15 am
    The goal of this cards game is to help teams to open up and give and receive feedback. Timing: 1 hr Materials: attached file includes instructions an cards to print Instructions: follow the instructions on the attached file. Learning Points: more than learning points it is about facilitating and provocating feedback. Link to file: https://drive.google.com/open?id=1XNQ_ZOWd7EZddwyAOdfIIUurf1B8J6Ir Please if you make changes or corrections let me know so I can update it....
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  • Pass on Perfection

    Posted by on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of improvement. It's simple and fun and plays out a bit differently with groups and subjects. It's a mash-up of Yes And... thinking with the concept of the Perfection Game as described in the Core Protocols using a series of rounds ...
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  • Daily scrum game

    Posted by on January 17th, 2018 at 3:31 am
    Timing: 45 minutes Materials: Sticky notes (3 different colours), cards,marker, table, tape. Instructions: Initial setup: divide the table into 2 section using tape, one section called “To do” the other “Done”. Prepare some sticky notes and place them on the “To do” area. You should have 3 groups each a different colour, don’t need to be the same number of sticky notes each. Every participant has a personal set of rules (on a card), see examples below. Rules are differ...
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