Posted by Belinda Waldock on January 28th, 2019 at 11:24 am
Retrospective Sailboat Guide & Video
Formats available
45-90 minute conference workshop
Half Day Retrospective workshop for teams
Retrospective Day
Being Agile : Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way. It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons...
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Posted by Blake McMillan on January 1st, 2019 at 6:49 pm
Overview
21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards. Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up. The game progresses as players play in different Star Wars themed roles.
Timing...
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Posted by Sean Robinson on July 27th, 2015 at 10:51 am
Summary:
This game is based on The Penny Game. I've seen it in various incarnations, but this is based on the original concept. Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons. Attendees can expect to learn about Agile's roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick feedback and communication.
Each round after the first is essentially optional, ...
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Posted by Romain Trocherie on February 9th, 2015 at 12:13 pm
Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble!
Developing Agile strengths and values through a fun simulation of Scrum
Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting.
This game and its printable content are free to download. Have fun!
Game duration: 2 hours ...
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Posted by Jason Little on August 9th, 2014 at 3:22 pm
Timing: 15 - 30 minutes, depending on the ensuing discussion!
Overview: This is a game about setting expectations. That can be setting expectations between a coach and a team, or between a new product owner and new scrum master. The point is to make getting to know each other and establishing expectations more fun! The ensuing discussion is a great way to establish a coaching agreement between a coach and a new team or to get people aligned on what to expect from fellow team members (IE: ...
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Posted by Hugo Emond on June 13th, 2014 at 4:28 am
There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located.
This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum".
This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it.
**I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
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Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
Objectives: To learn about duties of the product owner role, and the importance of communication.
Timing: 25 - 35 min. Highly depends on the number of participants.
Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width).
Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team.
Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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Posted by Chris Deniaud on July 13th, 2013 at 9:21 am
English version available here : https://tastycupcakes.org/2009/06/99-test-balloons/.
This post only contains french version.Durée : 30 min
Matériel pour chaque équipe :
20-30 ballons par équipe
du papier
des règles
des ciseaux
des marqueurs
Instructions :
Commencez par montrer aux équipes un ballon que vous souhaitez créer (ou dessinez-en un).
Le ballon a un visage constitué de deux yeux ronds, un nez triangulaire, et d'une bouche en demi-cercle. Sans...
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Posted by Paul Goddard on October 23rd, 2012 at 4:05 am
(this exercise was co-created as part of a collaboration day between myself and Geoff Watts)
Timings:
Unspecified, but allow up to 20-30 mins for balloon making and debrief
Materials:
Download and print the attached for one or more of the balloon animal shaping instructions.
Balloon Twisting Tips
The Basic Hat
The Balloon Dog
The Sword
Large bag of coloured modelling balloons, with hand pump
People works in pairs.
Stopwatch.
Instructions:
One of the pair pl...
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Posted by Paul Goddard on March 27th, 2012 at 8:28 am
(this exercise was co-created as part of a collaboration day between myself and Geoff Watts)
Timings:
About 5-10 mins for new teams, longer for more mature teams or creative types
Dead easy to set up, quick and very fun. Even more fun over beers. Sit team in a circle. Ask the team for a boy or girl's name, a household object and a location. Write down somewhere visible if required.
The team must then make a story by only speaking one word at a time, and going around the circle.
Rul...
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