21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.
Summary: This game is based on The Penny Game. I’ve seen it in various incarnations, but this is based on the original concept. Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons. Attendees can expect to learn about Agile’s roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick…
Timing: 15 – 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations. That can be setting expectations between a coach and a team, or between a new product owner and new scrum master. The point is to make getting to know each other and establishing expectations more fun! The ensuing discussion is a great way to establish a coaching…
There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located.
This simple game is intended for any member of your organisation/teams to understand the challenges related to “distributed scrum”.
This also relate to the roles/skills and how natural instincts affect teams so there is no wrong way to play it.
**I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both cases.
Goal: The goal is to create a children’s book of 10-12 pages within 40 minutes using 2 to 6 teams.
This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the project.
Visit the execution results in the Open Space UY 2014!
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