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Posts Tagged ‘Agile’
  • Build Your Own Agile Game

    Posted by on February 14th, 2019 at 10:30 pm
    Hi guys, So just sharing a framework that my colleagues and I have designed which covers the principle, mechanics and process of game design in the context of business and Agile facilitation specifically. We presented the framework at a conference and ran a couple of workshops to receive feedback from practitioners. The feedback was positive and many of the teams in our workshops ended up creating fun and useful games which could be used in their businesses. While we think this framework is...
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  • 21 Jedi

    Posted by on January 1st, 2019 at 6:49 pm
    Overview 21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.  Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up.  The game progresses as players play in different Star Wars themed roles. Timing...
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  • Core LeSS Game

    Posted by on November 12th, 2018 at 1:30 pm
    Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS. Suggested Duration: 10-20 Mins (depending on how long you debrief) R...
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  • Sprint Simulation – Scrum Practice Game

    Posted by on May 7th, 2018 at 2:08 pm
    A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview of Scrum methodology, and has been exposed through various other activities to the Scrum roles and Scrum ceremonies. This game is used to experiment with how to put what th...
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  • Kitchen PrioritizationKitchen Prioritization

    Posted by on February 1st, 2018 at 8:32 am
    The goal of this game is to understand how important it is to have choice criterias during prioritization and make them explicit. This game will talk about relative prioritization, implicit criterias, personal criterias, implicit expectations Le but de ce jeu est de démontrer à quel point il est important d'avoir des critères de choix durant une phase de priorisation et de les rendre explicites. Ce jeu parle de priorisation relative, de critères implicites, de critères personnels, d'atte...
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  • Let’s Take a Journey Retrospective

    Posted by on June 29th, 2017 at 5:26 pm
    Timing: 1 Hour Materials: Journey Line template and a white board. Instructions: Select a Time Frame to cover (for this particular retrospective it's better suited to cover longer periods of time: past release, last few iterations, etc,). Individual Reflection. Have individuals draw their journey line over the given timeframe on the template provided, annotating highs and lows (Demonstrate on Whiteboard). 5-10 minutes. Pair Share. Have each member pick a partner and share thei...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don't come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without getting the cons. Here is the league of extraordinarily shortsighted agile superleaders. Each of them uses one of those superpowers extensively. And each of them has to pay the price... ...
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  • The kanban silly tasks gameEl juego de tareas ridículos de kanban

    Posted by on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of reducing different types of waste, WIP limits, and the pull principle. Timing: Expected time to run game including prep and debrief 1 hour Materials: Task cards Flip-over (Kanban board) Pa...
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  • Scrum Events Cycle

    Posted by on May 5th, 2017 at 1:32 pm
    [caption id="" align="alignright" width="320" caption="Example Solution"][/caption] Timing: 15 minutes for short version (steps 1-4), or 25 minutes (steps 1-6). Materials:  Per team/group: Printed handout, scissors, marker pen, flip chart poster or whiteboard area. Scrum Events Cycle Handout Instructions: I've mainly used this as a Connect (4C from Back of the room) exercise, but it has also served to deepen understanding. It usually takes a group of four participants 10 min...
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  • Company Profile

    Posted by on April 28th, 2017 at 7:04 am
    Timing: it's up to you! Instructions: First and most important, it’s about working with people who, even though they may not share the agile mindset and the fundamental principles of what we are trying to promote, they do have the courage and confidence to help us realize when we have obviously departed from our own path. In “Joy at Work”, I came across another tool I found extremely useful; it simply consists of making a general profile of each person working in the company. T...
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