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Posts Tagged ‘customer understanding’
  • The Bicycle Game

    Posted by on August 19th, 2015 at 7:02 am
    In one of my projects I developed a retrospective technique that is the combination several other techniques. This technique I called the ‘bicycle game’ because of the result: a nice bicycle. (more…)...
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  • We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)

    Posted by on September 14th, 2012 at 2:39 pm
    I think the Scrum Simulation with LEGO Bricks by Alexey Krivitsky  is a great way to experience agile ways of working. I’ve used it a lot while giving workshops. The game however focuses mainly on the processes. Depending on the group I felt that the game could have an extension which focuses on the gathering of the required information and setting up the backlog. Most groups exist, besides developers, of product owners, management, stakeholders and so on. A very important part of prod...
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  • The Whole Product Game

    Posted by on June 21st, 2011 at 2:22 pm
    The Whole Product Game was inspired by Ted Levitt’s “Whole Product Strategy,” which categorizes products based on customer expectations in order to help companies differentiate their products. Use this online game to discover opportunities to attract and keep customers. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development Team or Customers Directions: The goal of this game is to discover effectiv...
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  • Prune the Product TreeСливовое Дерево

    Posted by on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board - the tree - needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. Timing: 1 hour Ingredients: Customers who attended your conference Players (5..8 recommended): Product Manager / Product Owner Customers ...
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  • Speed Boat

    Posted by on June 17th, 2011 at 11:30 am
    Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed boat represents your company while the issues holding it back are symbolized by anchors. Clicking on this image, will start an “instant play” game at innovationgames.com. You’ll see this image as...
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