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Posts Tagged ‘Innovation Games’
  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Wellbeing North Star

    Posted by on August 16th, 2012 at 4:47 pm
    Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify where your efforts are needed most to ensure that you achieve your goal. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Team Leader Employees Directions: You can instantly play Wellbeing No...
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  • Customer-Centric

    Posted by on August 15th, 2012 at 1:14 pm
    Scott Sehlhorst, President of Tyner Blain LLC, developed this graph to improve product development by understanding which stakeholders are impacted most by your product. Timing: 1 hour Ingredients: Online access A product Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: Clicking on this image will start an "instant play" game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the i...
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  • SAFE-BOLD Framework

    Posted by on August 13th, 2012 at 3:53 pm
    This game is based on the “SAFE-BOLD Framework” diagram described in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board's Executive Director Matthew Dixon and Managing Director Brent Adamson. Timing: 1 hour Ingredients: Online access A product Potential customers Players (5..8 recommended): Product Manager / Product Owner Marketing Team Sales Team Directions: Play SAFE-BOLD Framework to develop a com...
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  • Challenger Selling Model

    Posted by on July 26th, 2012 at 11:30 am
    This game is based on the “Challenger Selling Model” Venn diagram illustrated in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board's Executive Director Matthew Dixon and Managing Director Brent Adamson. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Various Teams (sales, marketing, production, etc.) Directions: Play this game to transform your sale...
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  • Innovation Ambition MatrixMatrice des ambitions pour l’innovation

    Posted by on July 5th, 2012 at 10:45 am
    Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, "Managing Your Innovation Portfolio,"  written by Monitor's revolutionary co-partners: Bansi Nagji and Geoff Tuff. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: Play Innovation Ambition Matrix to clarify the ambition of a project, develop a cohesive operation rather than a scattering of competing adva...
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  • 2 Brains: Tell It & Sell It

    Posted by on June 13th, 2012 at 12:58 pm
    This game, originating from Thomas J. Buckholtz, helps organize practical and emotional aspects of your product or service, which can then be combined to create the most compelling pitch. Timing: 1 hour Ingredients: Internet access A product or service Players (5..8 recommended): Product Manager Promotional Team Directions: Clicking on the image to the right will start an “instant play” game at innovationgames.com. You will see the image used as the “game board.” A...
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  • Mitch Lacey Team Prioritizationseriouseriouseriouseriou

    Posted by on October 5th, 2011 at 9:25 pm
    This prioritization game was inspired by the innovative Agile and Scrum expert, Mitch Lacey. As described in his book, The Scrum Field Guide: Practical Advice for Your First Year, the collaboration and visual organization involved in this activity provides a painless way to manage backlogs, making your task list less daunting and more effective. Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Team Manager Stak...
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  • Merrill Covey Matrix

    Posted by on August 30th, 2011 at 11:22 am
    Timing: 1 hour Players (5..8 recommended): Project manager or facilitator Internal team, partners, or customers Ingredients: internet access a to-do list Directions: The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently. Clicking on the image to the right will start an “instant play” gam...
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  • Learning Matrix

    Posted by on August 24th, 2011 at 1:48 pm
    Timing: 1 hour Players (5..8 recommended): Project leader or facilitator Project staff Ingredients: Internet access A past project to analyze Directions: The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. Clicking on the image to the right will take you to an “instant play” game at innovationgames.com. Here, this image will be used as the “...
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