Stay Updated: Posts | Comments   Follow us on Twitter

Name: Doug

Posts by :

    Virtual Cards Against Agility

    February 27th, 2019

    This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent.

    Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you’ve ever played Cards Against Humanity or Apples to Apples, you will love Cards for Agility and Cards Against Agility (See post herehttps://tastycupcakes.org/2019/02/virtual-cards-for-agility/.)

    This game provides a great way to get Agile teams to interact and learn through game play. Either game can also be used as a tool to generate a fun and interactive retrospective.

    Timing:

    Game takes from 30-90 min to run depending on the number of rounds played.

    Materials:

    This game is designed for multiple players to participate simultaneously from their own computer. Prior to starting the game, all team members and the facilitator log into the video collaboration tool of choice (Skype, WebEx, Microsoft Teams, GoToMeeting, Zoom, etc.) and join the meeting invitation sent by the facilitator so everyone can hear, and where available, see each other.

    Instructions:

    Facilitator saves a copy of the Virtual Cards Against Agility 

    Note: The landing page of the above link is “View Only”.  Save a copy of the game to your Google Drive account by selecting “File” in the menu bar, then select “Make Copy” in the File drop-down. .

    Facilitator will nFacilitator will need a “Google” email address or account to be able to do this. If you do not have an account, see new account creation with Google here.

    Once a copy of the game has been saved, the facilitator then adds the names of the team members and clicks the Add Player button next to each player’s name. Doing so generates a new tab for each player to use to participate in the game.

    Facilitator will then select the tab for each player and forward the URL for that player to each team member. This will allow them to enter their own answers to the game.

    The facilitator next clicks the Draw a Black Card button to present the players with a scenario that is selected randomly from a databank of scenarios.

    At this point, each player navigates to their respective tab via a URL provided by the facilitator above. They will see a screen as shown below, then clicks on the Get All Cards button to load a set of 10 potential responses to the scenario, drawn randomly from a data-bank of responses. Each player selects a response by clicking one of the Play this Card buttons. If a player doesn’t like any of the potential responses, the Get All Cards button can be clicked to generate a new random set of 10 responses.

    The facilitator displays the main playing tab to the team, shown again below, in the video collaboration tool. As players select responses, they appear in the grid to the right of the scenario. When all the players have selected a response, the facilitator chooses the winning response, which may be the best answer or the most irreverent one, per the facilitator’s choice. Player’s winning responses are kept track of by incrementing the number in the Cards Claimed column next to the player’s name. Game play continues for as many rounds as the team chooses to play.

    A variation of the game consists of having the team members rotate into the facilitator role.

    Learning Points:

    This game is designed to bring your more mature Agile team together using a sarcastic and fun way of learning about Agile terms and ideas.

    By asking the team members “WHY” they chose a given answer it will provide you as the facilitator insight into the teams understanding of challenges they are facing or what issues they may be having. This is a great conversation starter and allows the team to drop their guard down and open up to help them improve.

    It is this lighter focus that separates the “Cards Against Agility” and the “Cards For Agility” game. While similar in nature the later is intended for more mature teams that are looking for a break from the routine.

    Attribution

    Creative Commons License


    Cards for Agility by Doug Husovsky, Rich Stewart, Jeff Schlaver is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
    Based on a work at https://docs.google.com/spreadsheets/d/1Fx2OIXH74n2K9Ra01Q1_K5Fe6txdFTMlhDmpFQC0_ag/edit#gid=257668333.
    Permissions beyond the scope of this license may be available by contacting  Doug

    VN:F [1.9.16_1159]
    Rate This
    Rating: 0.0/5 (0 votes cast)

    No Comments "

    Virtual Cards for Agility

    February 26th, 2019

    Introduction

    This game was created using Google Sheets and is based on the popular game Cards Against Humanity. They were designed to develop awareness and poke fun at Agile practices, as the questions and answers can be rather irreverent.

    Playing the game with an Agile team provides an enjoyable, low consequence environment to try out new ideas and explore new modes of interaction. If you’ve ever played Cards Against Humanity or Apples to Apples, you will love Cards for Agility and Cards Against Agility (See post here.)

    This game provides a great way to get Agile teams to interact and learn through game play. Either game can also be used as a tool to generate a fun and interactive retrospective.

    Timing:

    Game takes from 30-60 min to run depending on the number of rounds played.

    Materials:

    This game is designed for multiple players to participate simultaneously from their own computer. Prior to starting the game, all team members and the facilitator log into the video collaboration tool of choice (Skype, WebEx, Microsoft Teams, GoToMeeting, Zoom, etc.) and join the meeting invitation sent by the facilitator so everyone can hear, and where available, see each other.

    Instructions:

    Facilitator saves a copy of the Virtual Cards for Agility  on his/her Google Drive.

    Note: The landing page of the above link is “View Only”.  Save a copy of the game to your Google Drive account by selecting “File” in the menu bar, then select “Make Copy” in the File drop-down.

    Facilitator will need a “Google” email address or account to be able to do this. If you do not have an account, see new account creation with Google here.

    Once a copy of the game has been saved, the facilitator then adds the names of the team members and clicks the Add Player button next to each player’s name. Doing so generates a new tab for each player to use to participate in the game.

    Facilitator will then select the tab for each player and forward the URL for that player to each team member. This will allow them to enter their own answers to the game.

    The facilitator next clicks the Draw a Black Card button to present the players with a scenario that is selected randomly from a databank of scenarios.

    At this point, each player navigates to their respective tab via a URL provided by the facilitator above. They will see a screen as shown below, then click on the Get All Cards button to load a set of 10 potential responses to the scenario, drawn randomly from a data-bank of responses. Each player selects a response by clicking one of the Play this Card buttons. If a player doesn’t like any of the potential responses, the Get All Cards button can be clicked to generate a new random set of 10 responses.


    The facilitator displays the main playing tab to the team, shown again below, in the video collaboration tool. As players select responses, they appear in the grid to the right of the scenario. When all the players have selected a response, the facilitator chooses the winning response, which may be the best answer or the most irreverent one, per the facilitator’s choice. Player’s winning responses are kept track of by incrementing the number in the Cards Claimed column next to the player’s name. Game play continues for as many rounds as the team chooses to play.

    A variation of the game consists of having the team members rotate into the facilitator role.

    Learning Points:

    This game is designed to bring your newer Agile team together using a positive fun way of learning about Agile terms and ideas.

    By asking the team members “WHY” they chose a given answer it will provide you as the facilitator insight into the teams understanding of the Agile processes and how it all ties together. It is this positive focus that separates the “Cards For Agility” and the “Cards Against Agility” game. While similar in nature the latter is intended for more mature teams that are looking for a break from the routine.

    +

    Attribution

    Creative Commons License

    Cards for Agility by Doug Husovsky, Rich Stewart, Jeff Schlaver is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
    Based on a work here
    Permissions beyond the scope of this license may be available at http://sevawise.com/contact.

    VN:F [1.9.16_1159]
    Rate This
    Rating: 0.0/5 (0 votes cast)

    2 Comments "

    Virtual Scrum Roles Game

    February 26th, 2019

    Game template

    Timing: 10 Minutes

    Materials:

    Internet Access for presenter, ability to display on a singe screen for co-located teams. For virtual teams, suggest meeting software such as (MS Teams, WebEx, etc.)

    Participants:

    One Agile Scrum Team

    Instructions:

    The virtual Scrum Roles game consists of three Scrum Role Cards across the top of the screen.

    On the left side are “Responsibility Cards”.

    Facilitate the game by having each team member read one of the “Responsibility” cards and explain under which Scrum Role it belongs and why they believe the card should be placed there.

    Facilitator drags and drops the card to the correct location under the Scrum Role selected above that best fits with the Behavior.

    Learning Points:

    The purpose of this game is to introduce and/or reinforce the three Scrum Team roles as defined in the Scrum Guide: Delivery Team, Product Owner, and Scrum Master. We use the term “Delivery Team” to support those teams outside of software development learning Agile.

    Link to Game: http://sevawise.com/tools/games/scrum-roles 

    Attribution

    Virtual Scrum Roles by Doug Husovsky, Rich Stewart, Jeff Schlaver is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
    Based on a work at http://sevawise.com/tools/games/scrum-roles.
    Permissions beyond the scope of this license may be available at http://sevawise.com/home.

    This game has been modified from the work by Julio Oliveira noted below. Original Game and information:

    Creative Commons License

    SCRUM Values & Roles Card Game by Julio Oliveira is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
    Based on a work at http://gameagile.com/scrum-values-roles-card-game/.

    VN:F [1.9.16_1159]
    Rate This
    Rating: 0.0/5 (0 votes cast)

    No Comments "

    Virtual Scrum Values Game

    February 26th, 2019

    The Virtual Scrum values game allows you to play the Scrum Values Game with your team no matter where they are located. This game takes the traditional paper cards and replaces them with a updated virtual version of the game.

    By using the same tools you use to do Stand Ups for your virtual teams you now have a tool to use in Retrospectives to help your team bond and normalize difficult to learn behaviors.

    Timing

    About 15 minutes

    Materials:

    Link to game: http://sevawise.com/tools/games/scrum-values

    Internet Access for presenter, ability to display on a singe screen for co-located teams. For virtual teams, suggest meeting software such as (MS Teams, WebEx, etc.)

    Instructions:

    The virtual Scrum Team Roles game consist of five Scrum Values cards across the top of the screen.

    On the left side are “Behavior Cards”.

    Facilitate the game by having each team member read one of the “Behavior” cards and explain under which Scrum Value it belongs and why they believe the card should be placed there.

    Facilitator drags and drops the card to the correct location under the Scrum Value selected above that best fits with the Behavior.

    This game adds “Anti-Pattern” cards. These are behaviors we DON’T want to see on our Scrum team. These are black and white cards included in the “Behavior” card deck.

    When the team reaches the Anti-Pattern cards, discuss why these behaviors inhibit the creation of high-performing teams.

    Learning Points:

    This game is intended to reinforce the Scrum Values.

    Each “Behavior” card in the game is an opportunity for discussion with your team about what is expected from them. This conversation helps reinforce the expectations and norms on the team and works to bring the team closer together.

    This exercise can be used with teams new to Agile or with teams that need a refresher on the expectations on what is expected from them.

    Link to Game: http://sevawise.com/tools/games/scrum-values

    Attribution

    Creative Commons License

    Virtual Scrum Values by Doug Husovsky, Rich Stewart, Jeff Schlaver is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
    Based on a work at http://sevawise.com/tools/games/scrum-values.

    Changes made by:

    • Rich Stewart
    • Doug Husovsky
    • Jeff Schlaver

    This game has been modified from the work by Julio Oliveira noted below. Original Game and information:

    Creative Commons License

    SCRUM Values & Roles Card Game by Julio Oliveira is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
    Based on a work at http://gameagile.com/scrum-values-roles-card-game/.

    VN:F [1.9.16_1159]
    Rate This
    Rating: 5.0/5 (2 votes cast)

    No Comments "

Discuss Login
Recent Comments