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Posts Tagged ‘Management’
  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • New Kanban simulation game “Featureban”

    Posted by on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too; I would recommend that you introduce those in later rounds ...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • Means First, Then StatesLes moyens d’abord, les résultats après

    Posted by on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the "Means First, Then States Syndrome" and the negative impact it could have on software projects' execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and what factors could lead to it (including an evaluation of the values and principles of the agile manifesto). It further emphasizes the importance of stakeholder theory and stakeholder analysis. Ce jeu introduit et illustre le syndrome « les moy...
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  • The risk is in the blocks!

    Posted by on April 28th, 2013 at 3:27 pm
    Timing: Teaching Risk Management - 60 mins Conducting a risk assessment - min 60 mins (depends on the project and how steady your team's hands are) Materials: 1 - Jenga game Flip chart paper & markers Instructions: Teaching risk management: If you have a team who needs to learn about risk management I have some fun with the game. I tell them we're going on an interior canoe trip to Algonquin Park (Ontario), and we need to conduct a risk assessment. Usually very few p...
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  • The Domino EffectThe Domino EffectThe Domino EffectThe Domino EffectThe Domino Effect

    Posted by on September 12th, 2012 at 6:29 pm
    Ingredients 99 Dominoes A yard stick for each team Directions Notify 3 teams that they are about to build a tower exactly 20 and 5/8 inches high using the 33 dominoes provided. Ask teams for estimates on how long it will take them. They will usually estimate somewhere around 8-10 minutes. Pick one 'tiger-team' and tell them you really believe in them and you believe they can do it in half the time: <4 minutes. (It is practically impossible to get it done in 4 minutes… we've ...
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  • Coaching Skills Dojo

    Posted by on April 19th, 2011 at 5:52 am
    Learning Objective: Participants practices three fundamental coaching skills: observing, listening and questioning. When to use this game: Play this game to become improve interpersonal coaching and communication skills. Time: 90 minutes Description: First partcipants are formed into small groups. Each group brainstorms what they think is important about the three skills and share with the large group. Everyone picks a real world problem to work on. The each triad (group o...
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  • Sustaining Agility

    Posted by on April 15th, 2011 at 4:40 am
    Learning Objective: Participants experience the attraction of short-term thinking and feel the long-term consequences. When to use this game: Play this game to understand the importance of investment in sustainable development practices. Time: 90-110 minutes Description: Have you been on a software project where each release gets harder and harder? Many projects fall into the tarpit of the Design Dead Core. Why do nearly all software projects fail to balance short term choices w...
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