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Archive for the ‘Lean’ Category
  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by on October 30th, 2017 at 9:40 am
    Suggested Duration: 30 Mins. Recommended Size: 9 to 12 people Needed Supplies: Printed Copies of Core beliefs of Waterfall, Agile and Lean Procedure: Download the core beliefs file, print file using single side using landscape page format and cut each paper into four equally sized portions. Lines are marked on the sheets. In the end, you should have printed statements on a index size cards. Place three main cards (The Core beliefs of Waterfall, Agile and Lean) on the table in a row. ...
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  • Sinking Islands Ilhas que naufragam las islas que se hundenzatonuvshiye ostrovales îles qui coulent

    Posted by on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top 2 backlog items and next 2 backlog items the organization/team will work on Optional: map out all the backlog items on an Impact Effort Matrix to choose which islands should sink first if all have even inhabitants ...
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  • Decoration Kanban

    Posted by on July 2nd, 2017 at 11:18 pm
    Decoration Kanban Decoration Kanban is a game that can be played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton's Paper Aeroplane game, but with a greater focus on timing metrics to seek out areas of improvement. Great for teams wanting to put theory into practice. Timing: Setup: 30 Mins Activity Time: 60 Mins Materials: Tools: For set-up: access to a printer For Activity 2 Green, 1 Blue, 1 Pink and 1 Brown marker pens 2 S...
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  • The kanban silly tasks gameEl juego de tareas ridículos de kanban

    Posted by on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of reducing different types of waste, WIP limits, and the pull principle. Timing: Expected time to run game including prep and debrief 1 hour Materials: Task cards Flip-over (Kanban board) Pa...
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  • The Lean-STAR Game

    Posted by on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5's. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and ...
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  • X-Matrix Jigsaw Puzzle

    Posted by on March 10th, 2017 at 9:07 am
    Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined and generic set of “pieces” with which to populate the various X-Matrix sections, deciding which pieces should go where, and how they fit together. The “jigsaw pieces” with which to populate the X-Matrix, are prov...
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  • Failure Memory Game

    Posted by on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team's culture to handle failures, and directly experience the consequences in a safe space for experimenting and learning. Who plays, and when? This game is usually played by a group of people, preferably a team. It can be used in training or coaching context (retrospectives!) for generating ...
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  • To Plan or Not To Plan

    Posted by on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their experiences. Timing 30min – 45min Number of participants Ideal 6 – 8, enough for two teams of...
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  • Paint The Story PointЗакрась Стори Поинт

    Posted by on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes - estimation 35 minutes - complete painting (each painiting iteration is 1 minute) 10 minutes - debrief Materials and setup: Teams should consist of 4-5 people Team should work at the table Put two flip-chart papers on the table Each participant should have on...
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  • Iterative Incremental Big Bang

    Posted by on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scenarios, it asks players to decide on an approach for everyday scenarios like converting a loft, cooking Sunday lunch or building a nuclear submarine! Materials: Iterative Incremental Big Bang cards (available on Amazo...
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