Context: This game is similar to multi-tasking game, and can be used to teach concepts like focusing on people utilization (instead of completing projects early), continuous partial attention, effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8…
Mind Reading
This game is for exploring team members’ responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project.
Job or Joy
In this game, players share their hobbies, tedious chores, and what they like or dislike about work. This enhances your understanding of the participants while uncovering ways to make work more fun.
Actions for Retrospectives
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Event leader • Employees / team members or event attendees The goal of this game, based on Nick Oostvogel’s Actions Centered, is to examine multiple aspects of an event in order to form original ideas on how it can be enhanced in the future. Clicking on this image will start an “instant play” game at innovationgames.com. Here, this…
SWOT Analysis Game
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you begin your journey, we have collaborated with the Gamestorming team to bring…