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Archive for the ‘*All Games*’ Category
  • Build Your Own Agile Game

    Posted by on February 14th, 2019 at 10:30 pm
    Hi guys, So just sharing a framework that my colleagues and I have designed which covers the principle, mechanics and process of game design in the context of business and Agile facilitation specifically. We presented the framework at a conference and ran a couple of workshops to receive feedback from practitioners. The feedback was positive and many of the teams in our workshops ended up creating fun and useful games which could be used in their businesses. While we think this framework is...
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  • Retrospective Sailing – being agile

    Posted by on January 28th, 2019 at 11:24 am
    Retrospective Sailboat Guide & Video Formats available 45-90 minute conference workshop Half Day Retrospective workshop for teams Retrospective Day Being Agile : Retrospective Sailing is one of the most popular games teams adopt to reflect and map their way forward easily, in a fun, tactile and visual way.  It can be used for many purposes where you want to review what’s going well, what could go better, and ensure you are responding regularly to the changing seas and horizons...
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  • Witches Cooking Reunion

    Posted by on January 7th, 2019 at 2:22 pm
      Overview: The "Witches Cooking Reunion" is a fun game that encourages teams to collaborate, communicate and pay attention to detail. The game tells the story of a group of witches that were invited to a "Cooking Reunion" in a castle far away. All the witches start their journey to the castle with all the required ingredients for the "Cooking Reunion" which are collected from an "Enchanted box". The idea is to get to the Castle" with all the ingredients. Off course the more wi...
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  • 21 Jedi

    Posted by on January 1st, 2019 at 6:49 pm
    Overview 21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.  Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up.  The game progresses as players play in different Star Wars themed roles. Timing...
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  • Valuable Paper Airplanes

    Posted by on December 29th, 2018 at 3:24 pm
    Timing: 25-30 min. (For 2 teams with 1 facilitator) Materials: Prepared in advance 4 User Stories (in 2 copies each) describing different planes to be built. Room with 1 table for each team, many A4 format paper sheets, flipchart or whiteboard, anything needed for teams to be able to build airplanes according to Acceptance Criterias.   Instructions: This is a game to understand Scrum aspects like transparency (Definition of Done) and basic Scrum process of inspection and a...
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  • Core LeSS Game

    Posted by on November 12th, 2018 at 1:30 pm
    Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS. Suggested Duration: 10-20 Mins (depending on how long you debrief) R...
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  • Introduce & Explore the Heart of Agile with “Psychic Handshake”

    Posted by on September 17th, 2018 at 12:29 am
    Acknowledgement: I first found Psychic Handshake here as I was looking for a quick, fun icebreaker. If desired, it can further be used to get a larger group of people into smaller groups (might need a little bit of adjustment afterwards to balance the numbers in each group). Timing: Around 30 - 45 minutes in total, longer if the discussions are going well Materials: Whiteboard and pens Handouts printed out, one-sided (i.e. one side blank) Instructions: - You'll need a decent op...
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  • The Spark Engine

    Posted by on August 6th, 2018 at 6:32 pm
    [caption id="attachment_7672" align="alignright" width="210" caption="The Spark Engine cover"][/caption] Timing: 10 minutes. This is the expected time to run the game, including prep and debrief Materials: Each person in the team or at the table needs the following materials: A pen, pencil or fine sharpie to draw A page of The Spark Engine book (pages are designed with a tear-off dotted line for easy distribution) Instructions: The mechanics of the game are pretty simple yet...
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  • The Feedback Game

    Posted by on July 24th, 2018 at 7:15 am
    The goal of this cards game is to help teams to open up and give and receive feedback. Timing: 1 hr Materials: attached file includes instructions an cards to print Instructions: follow the instructions on the attached file. Learning Points: more than learning points it is about facilitating and provocating feedback. Link to file: https://drive.google.com/open?id=1XNQ_ZOWd7EZddwyAOdfIIUurf1B8J6Ir Please if you make changes or corrections let me know so I can update it....
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  • A non IT Scrum simulation game – Learn scrum and self organizing through a game

    Posted by on July 19th, 2018 at 9:27 am
    Author : Sreejith N .T.   ntsreejith@gmail.com SCOPE :  LEARN SCRUM AND SELF ORGANIZING THROUGH A GAME Contents Objective: ...................................................................................................................................................... Preparation ................................................................................................................................................... Develop User Stories ................................
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