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Archive for the ‘*All Games*’ Category
  • Check your mindset

    Posted by on July 2nd, 2018 at 12:23 pm
    I’ve created a new activity to validate the learning and the mindset (fixed vs. Agile). I am looking for a community input to improve this activity, all suggestion are welcome! please visit the following website and drag and drop each statement into the appropriate section. https://www.360pmo.com/fixed-vs-growth-mindset/...
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  • Sequence! An Agile Integration Game

    Posted by on June 14th, 2018 at 11:59 am
    Overview Many organizations are implementing agile at scale, often through SAFe . Within these frameworks, agile teams are expected to coordinate and work with each other to efficiently deliver an integrated product. This can be a difficult task, especially for teams used to the autonomy of being a single independent unit. The following game was designed to help transition autonomous teams into a scaled agile framework or help existing teams that need a refresher on when a...
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  • Sprint Simulation – Scrum Practice Game

    Posted by on May 7th, 2018 at 2:08 pm
    A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview of Scrum methodology, and has been exposed through various other activities to the Scrum roles and Scrum ceremonies. This game is used to experiment with how to put what th...
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  • Test and learn

    Posted by on April 10th, 2018 at 1:12 pm
    Timing: 10-20 minutes. Overview: The experimental mindset is a crucial part of Agile and Lean, but it's a hard thing to teach. This game shows real-world examples of experiments, through the medium of a "choose your own adventure" format. Can you help a development team choose the experiments that will help them deliver the most software value? Learning points: This game teaches... The importance of experimentation. Different strategies for experimentation. Some tips about designing...
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  • Pass on Perfection

    Posted by on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of improvement. It's simple and fun and plays out a bit differently with groups and subjects. It's a mash-up of Yes And... thinking with the concept of the Perfection Game as described in the Core Protocols using a series of rounds ...
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  • Dice Of DebtDados da dívidaDados de la deudaDice Of DebtDés de la dette

    Posted by on March 21st, 2018 at 3:52 pm
    This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. The team can invest in measures that reduce the burden of technical debt. While there's a short-term price, these measures also bring long-term benefits. Before you begin, download the ZIP file containing all the materials that you will need to print.   Suggested duration Approximately 30 minutes. &...
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  • The Fast and the Furious (and other Fs) retrospective activity

    Posted by on January 11th, 2018 at 2:45 am
    Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new activity which we called the Fast and the Furious (and other Fs).Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to ...
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  • Core Scrum Game

    Posted by on December 14th, 2017 at 2:06 pm
    Download the Core Scrum Game Here  Purpose: An interactive and collaborative card sorting activity to learn the differences between "Core Scrum" (a must have to do Scrum) or "Supportive Practices" (often useful or common on Scrum teams, but, you could do Scrum without it), and what is "Not Scrum" (nothing to do with Scrum). Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions around Scrum.   Suggested Duration: 10-20 M...
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  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by on October 30th, 2017 at 9:40 am
    Suggested Duration: 30 Mins. Recommended Size: 9 to 12 people Needed Supplies: Printed Copies of Core beliefs of Waterfall, Agile and Lean Procedure: Download the core beliefs file, print file using single side using landscape page format and cut each paper into four equally sized portions. Lines are marked on the sheets. In the end, you should have printed statements on a index size cards. Place three main cards (The Core beliefs of Waterfall, Agile and Lean) on the table in a row. ...
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  • Sinking Islands Ilhas que naufragam las islas que se hundenzatonuvshiye ostrovales îles qui coulent

    Posted by on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top 2 backlog items and next 2 backlog items the organization/team will work on Optional: map out all the backlog items on an Impact Effort Matrix to choose which islands should sink first if all have even inhabitants ...
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