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Archive for the ‘*All Games*’ Category
  • The Kanban Donut Game!

    Posted by on October 3rd, 2017 at 5:52 am
    Objectives of the game: To gain insights into the essential Kanban principles using the  Donut making activity! Visualize the workflow Limit the work in progress (WIP)  Measure and manage the process Make Process Policies Explicit Continuously optimize process (recognize opportunities)  Feedback Loops Logistics: - Recommended size for each team: 8 members, one of them would be a quality Stud/Scorer. - Participants to self-organize and form teams: Each team to come up with ...
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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see most companies do. What they do is scaling by adding Scrum Teams and as a result, they have multiple Scrum...
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  • CardUnit: A Unit Testing Simulation

    Posted by on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks of standard playing cards for every 8 groups of participants. Each group should have at least 4 participants, and at most 7. 5 or 6 participants per...
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  • Positive Change Canvas

    Posted by on September 1st, 2017 at 3:52 pm
    Timing: Up to 60 min (depends on number of people) Materials: Download & print Positive Change Canvas from; have sharpies or pens for participants. Can be used individually or in larger group of people. Instructions: Positive Change Canvas is a technique based on Appreciative Inquiry and Positive Psychology to discover a positive change. It can be used as part of Futurespective. Make the group sit in a circle, hand out printed canvas and a sharpie/pen to every...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don't come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without getting the cons. Here is the league of extraordinarily shortsighted agile superleaders. Each of them uses one of those superpowers extensively. And each of them has to pay the price... ...
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  • Gameception / Abduction – The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!

    Posted by on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and acceptance criteria/Creativitiy/Energizer/FUN! Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happends when y...
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  • May The 4th (Force) Be With You Retrospective

    Posted by on May 1st, 2017 at 10:34 am
    Timing: 1 - 1.5 hours for entire retrospective Materials: White board or canvas of some kind, laptop or some means of showing video clips, post it notes, pens, pieces of paper with handwritten or typed questions, bag or container to pull questions from. Instructions: see individual pieces for instructions How to run the game: see individual pieces for how to run Learning Points: see individual pieces of the retro Discussion and facilitation guidance: see individual pieces of the retro/ ...
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  • The Lean-STAR Game

    Posted by on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5's. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and ...
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  • X-Matrix Jigsaw Puzzle

    Posted by on March 10th, 2017 at 9:07 am
    Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined and generic set of “pieces” with which to populate the various X-Matrix sections, deciding which pieces should go where, and how they fit together. The “jigsaw pieces” with which to populate the X-Matrix, are prov...
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  • Failure Memory Game

    Posted by on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team's culture to handle failures, and directly experience the consequences in a safe space for experimenting and learning. Who plays, and when? This game is usually played by a group of people, preferably a team. It can be used in training or coaching context (retrospectives!) for generating ...
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