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Posts Tagged ‘Instructing Techniques’
  • Iterative Incremental Big Bang

    Posted by on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scenarios, it asks players to decide on an approach for everyday scenarios like converting a loft, cooking Sunday lunch or building a nuclear submarine! Materials: Iterative Incremental Big Bang cards (available on Amazo...
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  • MyToy : An Agile Product Development Game

    Posted by on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable product for their client, in a Scrum-like process. Learning Points: This game is designed to help a team lear...
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  • Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation

    Posted by on March 27th, 2012 at 12:34 pm
    Sit the team around a table (ideally a round one) and stick post-its around the table to represent the fibonacci sequence of size (1,2,3,5,8,13). Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents. Well formed, well understood stories move freely and easily. Poorly defined or misunderstood stories stay in the centre of the table - when this occurs the facil...
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  • Pocket-sized PrinciplesPrincípio de BolsoPrincipios de Bolsillo

    Posted by on January 24th, 2010 at 6:45 pm
    Timing: 15 minutes Ingredients: Copies of the twelve principles of agile software ( White-boards and/or flip-charts Markers Recipe: This is an exercise that we came up with to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later. Divide participants in to groups, each ...
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  • Question GameO Jogo das PerguntasEl Juego de las PreguntasИгра в Вопросы

    Posted by on June 20th, 2009 at 3:03 pm
    Timing: 20 mins Ingredients: Board (electronic or on white board) 20-30 Clues Directions: Divide the participants in to teams and select someone to choose the first clue category and dollar value. Read the clue out loud and have participants ‘buzz in’ by raising their hands. A correct response adds the corresponding dollar value to their teams total, while a wrong response subtracts the same amount and leaves the clue open for other teams to ‘buzz in’. A response must be in ...
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  • Picture MePicture MePicture MeНарисуй Меня

    Posted by on June 20th, 2009 at 3:02 pm
    Timing: 30 mins Ingredients: 2 opposite facing white boards or flip charts Markers 10-20 clue cards Directions: Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to gue...
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  • Alphabet GameJogo do AlfabetoJuego del AlfabetoАлфавитная Игра

    Posted by on June 20th, 2009 at 3:00 pm
    Timing: 10 mins Ingredients: One whiteboard per team Directions: Divide the participants in to teams and have them each write all the letters of the alphabet on their whiteboard. Then give the teams 5 minutes to write down a word that starts with each of the 26 letters of the alphabet. All words must fit within a given category (e.g. agile concepts, patterns, programming terminology, etc.). Encourage participants to be creative, especially with the harder letters. Award one point for...
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