MyToy : An Agile Product Development Game

Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable…

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Great fun and a really fun alternative to planning poker. Place a story in the centre of the table, and each team member places there finger on it. In silence, the team “collaboratively” push or pull the story to the size they believe it represents.

The Backlog is in the Eye of the BeholderO Backlog está no olho de quem vêEl Backlog esta en el ojo de quien lo miraБэклог в глазах смотрящего

The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing work without prioritizing.
Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver customer value. See example list of stakeholders. The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing the work without prioritizing.
Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver customer value. See example list of stakeholders. The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing the work without prioritizing.
Цель этой игры в том, чтобы посмотреть на список задач с точки зрения различных заинтересованных сторон, а также выявить ценность организации работ без приоритизации.