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Archive for the ‘Instructing’ Category
  • A non IT Scrum simulation game – Learn scrum and self organizing through a game

    Posted by on July 19th, 2018 at 9:27 am
    Author : Sreejith N .T.   ntsreejith@gmail.com SCOPE :  LEARN SCRUM AND SELF ORGANIZING THROUGH A GAME Contents Objective: ...................................................................................................................................................... Preparation ................................................................................................................................................... Develop User Stories ................................
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  • Sequence! An Agile Integration Game

    Posted by on June 14th, 2018 at 11:59 am
    Overview Many organizations are implementing agile at scale, often through SAFe . Within these frameworks, agile teams are expected to coordinate and work with each other to efficiently deliver an integrated product. This can be a difficult task, especially for teams used to the autonomy of being a single independent unit. The following game was designed to help transition autonomous teams into a scaled agile framework or help existing teams that need a refresher on when a...
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  • Sprint Simulation – Scrum Practice Game

    Posted by on May 7th, 2018 at 2:08 pm
    A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview of Scrum methodology, and has been exposed through various other activities to the Scrum roles and Scrum ceremonies. This game is used to experiment with how to put what th...
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  • Dice Of DebtDados da dívidaDados de la deudaDice Of DebtDés de la dette

    Posted by on March 21st, 2018 at 3:52 pm
    This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. The team can invest in measures that reduce the burden of technical debt. While there's a short-term price, these measures also bring long-term benefits. Before you begin, download the ZIP file containing all the materials that you will need to print.   Suggested duration Approximately 30 minutes. &...
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  • Daily scrum game

    Posted by on January 17th, 2018 at 3:31 am
    Timing: 45 minutes Materials: Sticky notes (3 different colours), cards,marker, table, tape. Instructions: Initial setup: divide the table into 2 section using tape, one section called “To do” the other “Done”. Prepare some sticky notes and place them on the “To do” area. You should have 3 groups each a different colour, don’t need to be the same number of sticky notes each. Every participant has a personal set of rules (on a card), see examples below. Rules are differ...
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  • Core Scrum Game

    Posted by on December 14th, 2017 at 2:06 pm
    Download the Core Scrum Game Here  Purpose: An interactive and collaborative card sorting activity to learn the differences between "Core Scrum" (a must have to do Scrum) or "Supportive Practices" (often useful or common on Scrum teams, but, you could do Scrum without it), and what is "Not Scrum" (nothing to do with Scrum). Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions around Scrum.   Suggested Duration: 10-20 M...
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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see most companies do. What they do is scaling by adding Scrum Teams and as a result, they have multiple Scrum...
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  • Cards Against Agility

    Posted by on February 23rd, 2017 at 6:56 am
    Cards Against Agility is based on the game Cards Against Humanity, where the former was developed at the Play 4 Agile event in Germany in February 2017. Purpose: either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irreverent. As the original game states: "Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by on January 29th, 2016 at 11:01 am
    In the simplest terms, software development decisions for commercial organizations can be reduced to a calculation of whether the cost of developing the software will be outweighed by the revenue generated or costs saved by the software. However, what does this mean for government and other non-commercial organizations for whom the impact of software isn’t primarily measured in terms of revenue? How should organizations prioritize work in the face of conflicting goals and metrics? Help mor...
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  • Agile Scrum framework at glanceIntroducción al framework Agile Scrum Intro au framework Agile Scrum

    Posted by on July 14th, 2015 at 10:59 am
    Purpose The goal of the game is to start the conversation within the team about their development process, in this case, by using the Agile-Scrum framework. By asking open ended questions, the facilitator would help the team discover areas of improvement identified by the team, help with clarifying some concepts and show the team how easy it's to inspect and adapt their own development process. When to use it This game could be used with new teams (everybody is new), when a new member i...
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