This fun game can be used by coaches to teach key focus areas of Agile, assess teams / projects on these key aspects and help teams to make improvement plans. It leads to discussions about challenges being faced by teams and good practices that can be learned from other teams and organizations.
It can be used for individuals, teams and even large groups of more than hundred people at one time.
This game is based on the wheel of life used in life coaching. It helps to visualize the implementation of all the Agile key focus areas at once. By providing a visual representation of all these key aspects at glance, the wheel helps participants to better understand which of their project areas are flourishing and which ones need more work.
Each participant is given a copy of the sheet “Your Agile Wheel”. It contains a circle divided into eight segments representing key Agile focus areas. Each segment has a grade of 1 to 10. I use the below focus areas but these can be customized.
- Requirement clarity and change
- Continuous customer interaction
- Quality focus
- Self-organized empowered teams
- Transparent status tracking
- Extreme automation
- Organizational Agility
- One by one, the facilitator explains each key focus area, and each participant ranks the area on a scale of 1 to 10 by making an arc in that segment of the circle. I have found that it is better for participants to hear the explanation before giving a rating, otherwise they tend to overlook important aspects of each area. The attached slide deck can be used for this explanation with customization if necessary.
- After each participant has their complete wheel in front of them, they analyze their wheel and their strong / weak areas. They note down the good practices that are giving them high ratings, and the improvements that they can make in the weak areas.
- These results are shared in larger groups and then individuals or teams can brainstorm on action items on how they can improve their Agile maturity. A prioritization method like dot voting can be used by the team to identify immediate actions, and other action items can be stored in an improvements backlog.
Agile coach, consultant and trainer