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Posts Tagged ‘learning’
  • Test and learn

    Posted by on April 10th, 2018 at 1:12 pm
    Timing: 10-20 minutes. Overview: The experimental mindset is a crucial part of Agile and Lean, but it's a hard thing to teach. This game shows real-world examples of experiments, through the medium of a "choose your own adventure" format. Can you help a development team choose the experiments that will help them deliver the most software value? Learning points: This game teaches... The importance of experimentation. Different strategies for experimentation. Some tips about designing...
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  • Core Scrum Game

    Posted by on December 14th, 2017 at 2:06 pm
    Download the Core Scrum Game Here  Purpose: An interactive and collaborative card sorting activity to learn the differences between "Core Scrum" (a must have to do Scrum) or "Supportive Practices" (often useful or common on Scrum teams, but, you could do Scrum without it), and what is "Not Scrum" (nothing to do with Scrum). Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions around Scrum.   Suggested Duration: 10-20 M...
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  • MyToy : An Agile Product Development Game

    Posted by on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable product for their client, in a Scrum-like process. Learning Points: This game is designed to help a team lear...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Marshmallow Challenge

    Posted by on November 8th, 2010 at 12:39 pm
    Learning Objective: Understand the benefits of evolutionary design When to use this game: Play this game to shift away from Big Design Up Front. Time: 45 minutes Description: Teams that balance planning with experiments and learning about the problem domain do a lot better than teams that do a lot of upfront planning and no learning. Target Audience: This game is designed for all team members and especially important for Product Managers/Owners and Architects/Designers. ...
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  • Pocket-sized PrinciplesPrincípio de BolsoPrincipios de Bolsillo

    Posted by on January 24th, 2010 at 6:45 pm
    Timing: 15 minutes Ingredients: Copies of the twelve principles of agile software (http://agilemanifesto.org/principles.html) White-boards and/or flip-charts Markers Recipe: This is an exercise that we came up with to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later. Divide participants in to groups, each ...
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  • Question GameO Jogo das PerguntasEl Juego de las PreguntasИгра в Вопросы

    Posted by on June 20th, 2009 at 3:03 pm
    Timing: 20 mins Ingredients: Board (electronic or on white board) 20-30 Clues Directions: Divide the participants in to teams and select someone to choose the first clue category and dollar value. Read the clue out loud and have participants ‘buzz in’ by raising their hands. A correct response adds the corresponding dollar value to their teams total, while a wrong response subtracts the same amount and leaves the clue open for other teams to ‘buzz in’. A response must be in ...
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  • Picture MePicture MePicture MeНарисуй Меня

    Posted by on June 20th, 2009 at 3:02 pm
    Timing: 30 mins Ingredients: 2 opposite facing white boards or flip charts Markers 10-20 clue cards Directions: Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to gue...
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  • Alphabet GameJogo do AlfabetoJuego del AlfabetoАлфавитная Игра

    Posted by on June 20th, 2009 at 3:00 pm
    Timing: 10 mins Ingredients: One whiteboard per team Directions: Divide the participants in to teams and have them each write all the letters of the alphabet on their whiteboard. Then give the teams 5 minutes to write down a word that starts with each of the 26 letters of the alphabet. All words must fit within a given category (e.g. agile concepts, patterns, programming terminology, etc.). Encourage participants to be creative, especially with the harder letters. Award one point for...
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