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Posts Tagged ‘teamwork’
  • 21 Jedi

    Posted by on January 1st, 2019 at 6:49 pm
    Overview 21 Jedi is a game that shows players the value of teamwork (transparency and collaboration) and autonomy and how those dynamics affect their ability to play a shared hand form of Black Jack using a deck of playing cards.  Timing the performance of the team helps them understand the pain of delay caused by lack of autonomy which is simulated in the game by rolling dice waiting for doubles to come up.  The game progresses as players play in different Star Wars themed roles. Timing...
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  • The MatchUp Canvas

    Posted by on August 14th, 2018 at 5:27 pm
    Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool you can freely use to facilitate great teamwork. This ...
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  • Judgement Juggler

    Posted by on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- team communication, iteratio...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
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  • The Blame GameLe jeu du blâme

    Posted by on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be 'The Team' which is rewarded and punished on a team level and 'The Individuals' have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores Instructions: Divide the groups in 2 groups. Ideally around 4-7 people per group. Explain people that th...
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  • We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)

    Posted by on September 14th, 2012 at 2:39 pm
    I think the Scrum Simulation with LEGO Bricks by Alexey Krivitsky  is a great way to experience agile ways of working. I’ve used it a lot while giving workshops. The game however focuses mainly on the processes. Depending on the group I felt that the game could have an extension which focuses on the gathering of the required information and setting up the backlog. Most groups exist, besides developers, of product owners, management, stakeholders and so on. A very important part of prod...
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  • Nobody’s Perfct

    Posted by on February 28th, 2012 at 3:46 pm
    This game is aimed to learn from failing. Just imagine you are on the Daily Standup meeting. Each player brings his issues to the team and also trying to solve issues that are already open. You will be surprised by patterns of collaborative work and the power of solving issues together with the team. Timing: 40-60 minutes. If you use timeboxed iterations, this could run faster, otherwise game ends when there are no cards left. Materials: Deck of playing cards (option, take the dec...
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  • Values-Driven Retrospective

    Posted by on December 29th, 2011 at 7:48 pm
    [caption id="" align="alignleft" width="238" caption="Value Gauges"][/caption] Objectives To continuously improve your team and your work through value-driven Retrospectives to ensure the team remains value driven.  It also serves as a highly visible reference to reflect on the team's actions and commitments throughout the day. Dependencies You need to have defined values that the teams have committed to prior. We use the Agile values of Commitment, Openness...
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  • How-Now-Wow Matrix

    Posted by on July 11th, 2011 at 11:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes on. Complicated plans, difficult decisions, and limited resources often force you to resort to used, familiar ideas. To surpass the stagnant stream of stale strategies, you must think outside of the box to generate n...
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