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Archive for the ‘Instructing’ Category
  • MyToy : An Agile Product Development Game

    Posted by on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable product for their client, in a Scrum-like process. Learning Points: This game is designed to help a team lear...
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  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
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  • E.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregor

    Posted by on April 25th, 2013 at 3:06 pm
    This exercise is actually "Exercise Without A Name" - hence its name "E.W.A.N." The reason for this is, after the 14 of us finished brainstorming the creation of this game at Agile Coach Camp Netherlands 2012, we came to the conclusion that this game could not be given a name, as doing so would transmit its intention, and thereby reducing its impact.  See, this "Exercise Without A Name" started out as a desire to name, and reveal, the "elephant in the room". Of course, if the word "elephant"...
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  • The Herculean Doughnut

    Posted by on February 5th, 2013 at 10:05 am
    This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people have about how projects should be run, which helps you tackle potential problems early. It has really helped projects get off to a good start and its good to revisit later on to see how peoples understanding have changed. Timin...
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  • Questions Only

    Posted by on November 2nd, 2012 at 6:11 am
    This improv exercise was originally seen on Whose Line Is It Anyway? CH4, on British Television, but manipulated into an agile learning experience by myself and Geoff Watts during a collaboration day. Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instructions: Two of the four player meet in an imaginary location (place of work etc) on stage. The only rule of the game is that they can only converse by asking each other questions in turn. If a player hesitates or m...
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  • The Blame GameLe jeu du blâme

    Posted by on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be 'The Team' which is rewarded and punished on a team level and 'The Individuals' have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores Instructions: Divide the groups in 2 groups. Ideally around 4-7 people per group. Explain people that th...
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  • Balloon Animals

    Posted by on October 23rd, 2012 at 4:05 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instructions. Balloon Twisting Tips The Basic Hat The Balloon Dog The Sword Large bag of coloured modelling balloons, with hand pump People works in pairs. Stopwatch. Instructions: One of the pair pl...
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  • The Project Manager’s Nightmare

    Posted by on September 9th, 2012 at 4:36 pm
    The Project Manager's Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countless other variations) Timing: About 15 minutes Materials: Pad and pen. Players: 7-10 Instructions: Everyone stands in a circle. One person volunteers to be "the PM" and stands in the middle of the circle. The "PM" has the ...
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  • Challenger Selling Model

    Posted by on July 26th, 2012 at 11:30 am
    This game is based on the “Challenger Selling Model” Venn diagram illustrated in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board's Executive Director Matthew Dixon and Managing Director Brent Adamson. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Various Teams (sales, marketing, production, etc.) Directions: Play this game to transform your sale...
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  • Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation

    Posted by on March 27th, 2012 at 12:34 pm
    Sit the team around a table (ideally a round one) and stick post-its around the table to represent the fibonacci sequence of size (1,2,3,5,8,13). Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents. Well formed, well understood stories move freely and easily. Poorly defined or misunderstood stories stay in the centre of the table - when this occurs the facil...
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