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Archive for the ‘Lean’ Category
  • Kanban Pizza Game

    Posted by on August 16th, 2015 at 6:43 am
    The interactive Kanban Pizza Game demonstrates how a Kanban System works. While common Kanban games usually focus only on the flow of an existing Kanban system, our new Kanban Pizza Game goes beyond that, demonstrating the path from an existing process to Kanban. Learning by doing and having fun at the same time - that‘s what our Kanban Pizza Game is all about. Further description of the game can be found here: http://www.agile42.com/en/training/kanban-pizza-game/The interactive Kanban Pi...
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  • Penny Flow

    Posted by on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I've seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons.  Attendees can expect to learn about Agile's roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick feedback and communication. Each round after the first is essentially optional, ...
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  • The Fatware Matrix

    Posted by on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural - after all having multiple options gives us the freedom to select the ones which suit us best. However scientists have recently found just the opposite - having "too many" choice might be demotivating and even repellent to consumers. The most popular demonstration of this is the so called Jam experiment. It was c...
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  • New Kanban simulation game “Featureban”

    Posted by on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too; I would recommend that you introduce those in later rounds ...
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  • Sudokuban: A Kanban in action game in puzzles

    Posted by on July 12th, 2014 at 5:42 am
    Timing: This game is normally done in a forty-five minute time block: 10 minutes upfront for instructions, 20 minutes for the game, and 15 minutes for the debrief. Overview: The Sudokuban game is a quick 45 minute game to practice Kanban in a safe to fail environment where constraints have been setup to swiftly force work in progress limits to be hit. Built using pre-constructed sudoku puzzles and mimicking a real visual management wall, participants are encouraged to beat the other te...
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  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
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  • Lego Flow Game

    Posted by on May 6th, 2014 at 6:06 am
    Timing: 60-90 minutes Overview: The Lego Flow Game is a fun exercise to compare and contrast different approaches to processes, with respect to how work flows. The aim of the game is to build Lego Advent Calendar items, with a defined workflow: finding the next advent calendar number (analysis), finding the matching set of lego pieces (supply), creating the lego item (build) and checking the item has been built correctly and robustly (accept). There are specialist roles for each stage in ...
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  • Ball Flow Game

    Posted by on May 6th, 2014 at 6:00 am
    Timing: 1 hour Overview: The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules: Participants play as a whole team (everyone must touch each ball) Balls must have air time between people No passing to a direct neighbour The start person must be the end person Learning Points: The following learnings are usually discussed: Lim...
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  • Means First, Then StatesLes moyens d’abord, les résultats après

    Posted by on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the "Means First, Then States Syndrome" and the negative impact it could have on software projects' execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and what factors could lead to it (including an evaluation of the values and principles of the agile manifesto). It further emphasizes the importance of stakeholder theory and stakeholder analysis. Ce jeu introduit et illustre le syndrome « les moy...
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  • Three Projects, Three Experiments

    Posted by on November 20th, 2013 at 2:16 pm
    Context: This game is similar to multi-tasking game, and can be used to teach concepts like   focusing on people utilization (instead of completing projects early), continuous partial attention,  effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8 balls. Set up: Call for 7 volunteers, 6 for ...
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