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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Mobile Introspection (aka Opening Your Curatorial Eye)

    Posted by on November 25th, 2013 at 10:19 am
    Everyone has a different outlook, and this game is to understand and describe the lenses we use to see the world so teams can better navigate complex environments. Timing:  60-90 mins (flexible, but less than one hour will be rushed) People: can be done solo or with a group Materials: notebook/sketchpad and a camera Pick a place: e.g. a downtown urban area, gallery or art center, flea market, natural history museum.  Any visually rich setting can inspire and illuminate. Simply walk around...
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  • SAFE-BOLD Framework

    Posted by on August 13th, 2012 at 3:53 pm
    This game is based on the “SAFE-BOLD Framework” diagram described in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board's Executive Director Matthew Dixon and Managing Director Brent Adamson. Timing: 1 hour Ingredients: Online access A product Potential customers Players (5..8 recommended): Product Manager / Product Owner Marketing Team Sales Team Directions: Play SAFE-BOLD Framework to develop a com...
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