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Archive for the ‘Communication’ Category
  • Cards Against Agility

    Posted by on February 23rd, 2017 at 6:56 am
    Cards Against Agility is based on the game Cards Against Humanity, where the former was developed at the Play 4 Agile event in Germany in February 2017. Purpose: either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irreverent. As the original game states: "Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends...
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  • Failure Memory Game

    Posted by on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team's culture to handle failures, and directly experience the consequences in a safe space for experimenting and learning. Who plays, and when? This game is usually played by a group of people, preferably a team. It can be used in training or coaching context (retrospectives!) for generating ...
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  • LEGO Team Building

    Posted by on December 8th, 2016 at 5:28 pm
    Timing: 90 mins Materials (per team): Blindfold LEGO set (50-90 piece set) Music you can play as participants enter the room https://vimeo.com/91818334 Game Background: The city is planning a huge architectural project, but in order to select the most qualified builder they are hosting an event that will challenge each company's ability to work quickly, efficiently and successfully under pressure. The event is a LEGO CONSTRUCTION competition! Instructions & Team Building: (...
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  • To Plan or Not To Plan

    Posted by on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their experiences. Timing 30min – 45min Number of participants Ideal 6 – 8, enough for two teams of...
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  • Pitfalls & Possibilities

    Posted by on August 17th, 2016 at 4:08 am
    This is a simple construct for having potentially difficult conversations about what went wrong and deciding on a plan going forward. 1. Start with a Lean Coffee format to gather the topics of conversation. 2. As the group discusses each item, capture the pitfalls and possibilities on the board using a a two column chart with horizontal line having double arrows to signify looking back and looking forward. Label the first column PITFALLS and the second POSSIBILITIES. 3. End with A...
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  • Story Cubes Retrospective

    Posted by on August 15th, 2016 at 6:49 am
    Story cubes are a children's toy designed to help with the creation and telling of stories. Each die has pictures instead of numbers and they are full of potential metaphors. They can be a fantastic tool to help a team reflect on a series of events they have experienced. I first tried this in December 2015 with a team who had suffered a bit of a traumatic month and since then have facilitated quite a lot of very interesting retrospectives using Story Cubes. The parallels that can be drawn b...
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  • Nexus Zoo (a scaling simulator)

    Posted by on July 27th, 2016 at 10:51 am
    This game was designed by Mark Noneman and Don McGreal for a presentation on the Scrum.org Nexus framework. This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise righ...
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  • The Agile Mindset Workshop

    Posted by on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits For the team: After facilitating this workshop I observed teams checking their actions and values against the manifesto. They had a constant reminder in a single glance at the wall. For instance, there was a particu...
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  • First Things First?

    Posted by on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re spending time and energy on things that aren’t that important.  It promotes alignment between team members and leadership (i.e., Product Owner). Logistics Timing Prep time – 15 minutes.  This is somewhat dependent upon ...
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  • N Listen

    Posted by on May 11th, 2016 at 1:53 pm
    Duration & Size: Under 15 mins. Can be used with large crowds too. Objctive: To sharpen listening skills of people and empathise with listeners who have to listen to people talking over each other. Plus any other learnings. It does energise the room.   Materials: Group of people   Approach: Form groups of 3-5. Ask each group to have two people speak at same time without interruption about some random topic . For instance, describe what you notice in your suburb, what...
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