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Posts Tagged ‘team-building’
  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
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  • The Newlywed Game

    Posted by on August 9th, 2014 at 3:22 pm
    Timing: 15 - 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to know each other and establishing expectations more fun! The ensuing discussion is a great way to establish a coaching agreement between a coach and a new team or to get people aligned on what to expect from fellow team members (IE: ...
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  • Werewolf Facilitation

    Posted by on November 2nd, 2012 at 4:36 am
    The original game has been subtly changed into an exercise co-created as part of a collaboration day between myself and Geoff Watts. Timings: 45-60 mins Materials: 8-18 people, seating in chairs in a circle 1 deck of Werewolves cards (available on Amazon here) Instructions: This is a well known game (based on the original "Mafia" game) in development circles, and can be used as a simple team building, fun exercise to break up a boring meeting or end a challenging retrospecti...
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  • The Blame GameLe jeu du blâme

    Posted by on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be 'The Team' which is rewarded and punished on a team level and 'The Individuals' have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores Instructions: Divide the groups in 2 groups. Ideally around 4-7 people per group. Explain people that th...
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  • Destroy

    Posted by on October 23rd, 2012 at 12:01 pm
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard and was inspired by the TV series "Jamie's Dream School". The episode this refers to can be found here Timing: 30-45 minutes Materials: Scissors Glue-sticks Magazines Colouring pens/paints Coloured paper Other art/craft materials Digital Camera and Printer (or pre-printed head and shoulders photographs of team members) Instructions: Take a 'head-and-shoulders' photograp...
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  • Non Musical ChairsNon Musical ChairsNon Musical ChairsСвободный СтулLes Chaises Non Musicales

    Posted by on April 22nd, 2011 at 2:19 am
    Timing: Between 30 minutes and 1 hour. Materials: Several chairs in an empty space (no table) - No specific disposition, leave some chairs in the middle 1 chair for each team member + 1 empty chair Between 10 to 15 players (maybe more) Instructions: The facilitator will start the chronometer and walk (do not run) in the room trying to sit on the empty chair (all other chairs have a team member sitting on it) The goal for the team is to prevent the facilitator from sittin...
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  • Don’t Blow It

    Posted by on April 16th, 2011 at 8:50 am
    Timing: 5 minutes plus 15-30 minutes for debrief Materials: 2 balloons per 4 people Water (Optional) Instructions The "goal" is for teams (of 3-5 people) to compete to blow up the largest balloon. The team with the largest (unburst & tied) balloon wins The person blowing up the balloon will be blindfolded and will have to be guided by their team-mates when to blow and when to stop One person should wear the blindfold and everyone else in their team should stand very close ...
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