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Archive for the ‘Development’ Category
  • To Plan or Not To Plan

    Posted by on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their experiences. Timing 30min – 45min Number of participants Ideal 6 – 8, enough for two teams of...
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  • Judgement Juggler

    Posted by on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- team communication, iteratio...
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  • Scrum Card GameScrum Card GameScrum Card GameScrum Card GameScrum Card Game

    Posted by on June 18th, 2016 at 1:54 pm
    SCRUM CARD GAME is the simple game, which lets players experience work in Scrum sprints and brings to discussion many questions and topics that happen in real life while working in a Scrum team. This experience facilitates learning and makes participants prepared to the real use of Scrum. This game is usually played during the training or workshop. Participants should know about Scrum framework or could be introduced to it right before the game. I built this game as I felt other simulati...
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  • Paint The Story PointЗакрась Стори Поинт

    Posted by on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes - estimation 35 minutes - complete painting (each painiting iteration is 1 minute) 10 minutes - debrief Materials and setup: Teams should consist of 4-5 people Team should work at the table Put two flip-chart papers on the table Each participant should have on...
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  • Iterative Incremental Big Bang

    Posted by on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scenarios, it asks players to decide on an approach for everyday scenarios like converting a loft, cooking Sunday lunch or building a nuclear submarine! Materials: Iterative Incremental Big Bang cards (available on Amazo...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by on January 29th, 2016 at 11:01 am
    In the simplest terms, software development decisions for commercial organizations can be reduced to a calculation of whether the cost of developing the software will be outweighed by the revenue generated or costs saved by the software. However, what does this mean for government and other non-commercial organizations for whom the impact of software isn’t primarily measured in terms of revenue? How should organizations prioritize work in the face of conflicting goals and metrics? Help mor...
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  • Daily Stand Up Simulation

    Posted by on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run “Yes and Story” Improv game before this simulation. This way group gets a fair understanding of team collaboration and what it takes to build upon each other’s work. I have also run this simulation with few other variations...
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  • The Scrum Gauntlet of Debt

    Posted by on September 21st, 2015 at 11:12 am
     Overview: A quick and easy demonstration/game to illustrate why an agile team needs to do refactoring and the related XP Practices in addition to Scrum. It never fails to create the A-HA moment for a team and team management as to why, when and how to do refactoring.    Learning Points: Scrum without XP will lead to technical debt and ultimately a legacy system.    Timing: 30-40 minutes including prep and debrief       [caption id="attachmen...
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  • Penny Flow

    Posted by on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I've seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons.  Attendees can expect to learn about Agile's roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick feedback and communication. Each round after the first is essentially optional, ...
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  • Agile Scrum framework at glanceIntroducción al framework Agile Scrum Intro au framework Agile Scrum

    Posted by on July 14th, 2015 at 10:59 am
    Purpose The goal of the game is to start the conversation within the team about their development process, in this case, by using the Agile-Scrum framework. By asking open ended questions, the facilitator would help the team discover areas of improvement identified by the team, help with clarifying some concepts and show the team how easy it's to inspect and adapt their own development process. When to use it This game could be used with new teams (everybody is new), when a new member i...
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