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Posts Tagged ‘Team Dynamics’
  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both cases...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • E.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregor

    Posted by on April 25th, 2013 at 3:06 pm
    This exercise is actually "Exercise Without A Name" - hence its name "E.W.A.N." The reason for this is, after the 14 of us finished brainstorming the creation of this game at Agile Coach Camp Netherlands 2012, we came to the conclusion that this game could not be given a name, as doing so would transmit its intention, and thereby reducing its impact.  See, this "Exercise Without A Name" started out as a desire to name, and reveal, the "elephant in the room". Of course, if the word "elephant"...
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  • First Letter, Last Letter

    Posted by on October 23rd, 2012 at 3:42 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 5-15 minutes Materials: None Instructions: Explain that this is an exercise that requires concentration and listening The team stand in a circle and are required to tell a story, with each person responsible for one sentence each Each person must start their sentence with the last letter of the last word of the person before them Learning Points:  The "quality" of th...
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  • Fearless Journey – the game that gets your team UnStuck

    Posted by on March 26th, 2012 at 7:35 am
    Timing: ----------- Recommended / before the game: team-building, creating a shared vision. Play the game: one hour, including prep and debrief (The first time this will be too short, but it's enough to get started and get some value. Add a half hour the first time if you want to play to the end) Optional / after the game: an action-planning activity, as you would do at the end of a retrospective. Overview: --------------- This card game highlights your Team's hard-to-reach B...
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  • Job or Joy

    Posted by on March 21st, 2012 at 4:48 pm
    Timing: 1 hour Players (5..8 recommended): You and your colleagues Ingredients: Internet access Directions: In Job or Joy, players share their hobbies, tedious chores, and what they like or dislike about work. This enhances your understanding of the participants while uncovering ways to make work more fun. Clicking on the image to the right will take you to an “instant play” game at innovationgames.com. Here, this image will be used as the “game board,” which catego...
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  • Nobody’s Perfct

    Posted by on February 28th, 2012 at 3:46 pm
    This game is aimed to learn from failing. Just imagine you are on the Daily Standup meeting. Each player brings his issues to the team and also trying to solve issues that are already open. You will be surprised by patterns of collaborative work and the power of solving issues together with the team. Timing: 40-60 minutes. If you use timeboxed iterations, this could run faster, otherwise game ends when there are no cards left. Materials: Deck of playing cards (option, take the dec...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • White Elephant SizingWhite Elephant SizingWhite Elephant SizingИзмерение Белого Слона

    Posted by on September 26th, 2009 at 8:52 pm
    Note: If you haven't heard of White Elephant Gift Exchanges before, read this. Ingredients: Sizing board (a whiteboard or flip-chart or the like; divided into 5 columns: XS, S, M, L, XL) Timer A set of prepared stories A set of 5 X 3 cards Tape for attaching the cards to the board Recipe: Have the team stand-up in a half circle facing their sizing board. Shuffle a deck of story cards and place them face down on a table in front of the sizing board. Place a timer next to t...
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  • Example Please!Um exemplo, por favor!¡Por favor, un ejemplo!Пример, пожалуйста!

    Posted by on August 18th, 2009 at 10:43 am
    Timing: 20-40 mins Ingredients: Paper, pens, whiteboard and markers Recipe: Briefly review the four value statements from the Agile Manifesto. One at a time for each statment ask the group to write down an example (60 -90 seconds). In turn have everyone read their example aloud. Ask the group to choose the example they like best, write it on the board (two is fine if there is a split or close call). Learning Points: This Agile Game helps to prompt and establish an understan...
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