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Archive for the ‘Development’ Category
  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs an...
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  • Time-Tree-Fertilizer retro

    Posted by Ivo Peksens on July 24th, 2017 at 11:24 am
    See your past project/release in the time-tree-fertilizer metaphor which is another use of visual metaphors. This approach to Retrospectives is the most effective when you look back at a longer period of time like project or release....
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  • The kanban silly tasks game

    Posted by Rik Pennartz on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of ...
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  • Gameception – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and a...
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  • The Lean-STAR Game

    Posted by Amr Noaman on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies...
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  • Logo Maze (why we test first)

    Posted by André Dhondt on January 24th, 2017 at 7:52 am
    Timing: 20-30 minutes Materials: 1-pack of sticky notes pens for each group of 3-5 people dry erase board, table, window or wall to set up the maze Instructions: Explain to the audience that we’re going to play a game that allows them to program a robotic turtle t...
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  • To Plan or Not To Plan

    Posted by Rob Denison on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been compl...
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  • Judgement Juggler

    Posted by Mike Burns on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise...
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  • Scrum Card Game

    Posted by Tim Yevgrashyn on June 18th, 2016 at 1:54 pm
    SCRUM CARD GAME is the simple game, which lets players experience work in Scrum sprints and brings to discussion many questions and topics that happen in real life while working in a Scrum team. This experience facilitates learning and makes participants prepared to the...
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  • Paint The Story Point

    Posted by Slava Moskalenko on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes – estimation 35 minutes – complete painting (each...
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