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Archive for the ‘Development’ Category
  • Pass on Perfection

    Posted by Paul Boos on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of im...
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  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017 at 5:56 pm
    Prioritize a list of backlog items (ideas/features/projects/tasks) and manage WIP by saving and sinking islands in this fun and active game....
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  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs an...
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  • Time-Tree-Fertilizer retro

    Posted by Ivo Peksens on July 24th, 2017 at 11:24 am
    See your past project/release in the time-tree-fertilizer metaphor which is another use of visual metaphors. This approach to Retrospectives is the most effective when you look back at a longer period of time like project or release....
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  • The kanban silly tasks game

    Posted by Rik Pennartz on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of ...
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  • Gameception / Abduction – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happens when you throw 3 sentence user stories to a team and not refine them. You can also use it several times ...
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  • The Lean-STAR Game

    Posted by Amr Noaman on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies...
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  • Logo Maze (why we test first)

    Posted by André Dhondt on January 24th, 2017 at 7:52 am
    Timing: 20-30 minutes Materials: 1-pack of sticky notes pens for each group of 3-5 people dry erase board, table, window or wall to set up the maze Instructions: Explain to the audience that we’re going to play a game that allows them to program a robotic turtle t...
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  • To Plan or Not To Plan

    Posted by Rob Denison on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been compl...
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  • Judgement Juggler

    Posted by Mike Burns on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise...
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