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Archive for the ‘Development’ Category
  • The Project Manager’s Nightmare

    Posted by on September 9th, 2012 at 4:36 pm
    The Project Manager's Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countless other variations) Timing: About 15 minutes Materials: Pad and pen. Players: 7-10 Instructions: Everyone stands in a circle. One person volunteers to be "the PM" and stands in the middle of the circle. The "PM" has the ...
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  • Wellbeing North Star

    Posted by on August 16th, 2012 at 4:47 pm
    Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify where your efforts are needed most to ensure that you achieve your goal. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Team Leader Employees Directions: You can instantly play Wellbeing No...
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  • Innovation Generator

    Posted by on August 16th, 2012 at 11:04 am
    Scott Sehlhorst, President of Tyner Blain LLC, developed this game for players to come up with the necessary components of innovation: invention and value. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: You can instantly play Innovation Generator online with as many members as you would like! Clicking on this image will start an "instant play" game at innovationgames.com; simply email t...
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  • Customer-Centric

    Posted by on August 15th, 2012 at 1:14 pm
    Scott Sehlhorst, President of Tyner Blain LLC, developed this graph to improve product development by understanding which stakeholders are impacted most by your product. Timing: 1 hour Ingredients: Online access A product Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: Clicking on this image will start an "instant play" game at innovationgames.com; simply email the game link to your team to invite them to play. In the game, the i...
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  • Kanban Tetris

    Posted by on August 13th, 2012 at 11:29 am
    Timing: About 2-3 hours Materials: - General A noise maker (bell, horn, whistle) to start/end iterations. Tape to fix down the ‘Inventory Stores’ Stop watch or other timing device Materials: - Each Team A table that can seat 4 people comfortably Sticky Note pad– back torn off, so sticky-side is up. 4x4 Quad ruled paper – 4 or 5 sheets Four sharpies / thick pens 4 sheets white paper to represent the inventory stores Assorted Lego blocks in three colors A st...
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  • Innovation Ambition MatrixMatrice des ambitions pour l’innovation

    Posted by on July 5th, 2012 at 10:45 am
    Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, "Managing Your Innovation Portfolio,"  written by Monitor's revolutionary co-partners: Bansi Nagji and Geoff Tuff. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: Play Innovation Ambition Matrix to clarify the ambition of a project, develop a cohesive operation rather than a scattering of competing adva...
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  • Lean Startup SnowflakesLean Startup – Les flocons de neige

    Posted by on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we'll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. [caption id="attachment_2140" align="alignnone" width="300" caption="snowflakes"][/caption] Materials: Pretend money (unit bills [euro/dollar], approx 100 units); ream of paper; 2 pairs of scissors for every 4 participants; audible timer; markers and flipchart for each tabl...
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  • Is it Ragu or Bolognese?

    Posted by on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothing awful, just not ideal. I came up with a very simple exercise to help the team understand that we can too easily make assumptions that everyone understand exactly what we mean, and the in fact our mental models are often quit...
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  • Pairing for Non-Programmers

    Posted by on October 7th, 2011 at 9:14 am
    While we've all heard about "pair programming", pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts Activity: 45 - 60 minutes, depending on the size of the group Materials: Handouts, pads of paper (# attendees / 2), pens (same as pads of paper) Instructions: Setup This activity will occur in two rounds. The first round invo...
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  • Continuous Integration with LEGO

    Posted by on October 6th, 2011 at 7:46 am
    This activity was designed to teach continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software.  While the participants will experience some frustration in trying to complete the activity, they will also have a great deal of fun and will learn. Timing: Prep time: 30 - 60 minutes Execution time: 45 - 60 minutes Materials: One set of LEGO per team. Each set should include the necessary pieces to build a cube (see im...
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