The Estimation Quest

Adventure is defined as a bold, usually risky undertaking with uncertain outcome. How close is this definition to software estimation? I would say there are almost identical. The only difference is that adventure is more often exciting and enjoyable while software estimation is mainly tedious and frustrating. The main purpose of this exercise is: (1) to lead the participants through some of the most popular…

Cynefin with the Team DrawerКеневин с командным рисовальщиком

Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle…

The Cultural Radars

Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne‘s surveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural diversity (the variety in participants’ cultural preferences) and to identify possible clashes with the agile culture (based on the prevailing cultural preferences…

Project Snapper: An Inception value realisation game

Timing: 45 mins Overview: The Project Snapper game is a quick 45 minute game to realise the value of establishing firm acceptance criteria and the importance of having everyone who is part of the team part of the Inception activity, however this can be used to introduce the simple concepts of Scrum such as Sprints, Sprint Planning, Sprint Reviews and Retrospectives. Using an instruction guide an origami…

Sudokuban: A Kanban in action game in puzzles

Timing: This game is normally done in a forty-five minute time block: 10 minutes upfront for instructions, 20 minutes for the game, and 15 minutes for the debrief. Overview: The Sudokuban game is a quick 45 minute game to practice Kanban in a safe to fail environment where constraints have been setup to swiftly force work in progress limits to be hit. Built using pre-constructed sudoku puzzles and mimicking…