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Name: Renee

Web Site: http://www.unbounddna.com

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    Project Snapper: An Inception value realisation game

    July 20th, 2014

    Timing: 45 mins

    Overview:

    The Project Snapper game is a quick 45 minute game to realise the value of establishing firm acceptance criteria and the importance of having everyone who is part of the team part of the Inception activity, however this can be used to introduce the simple concepts of Scrum such as Sprints, Sprint Planning, Sprint Reviews and Retrospectives. Using an instruction guide an origami snapper, teams are encourage to build the snapper and modify it so that it meets the requirements output from Inception.

    The aim of the game is to build twenty snappers in two Sprints. This game is normally done in a forty-five minute time block: 5 minutes upfront for instructions, 30 minutes for two Sprints and 10 minutes for debrief.

    Learning Points:

    • The value of having everyone at Inception to establish a shared and common understanding
    • The value in reducing rework through having a good understanding of acceptance criteria upfront
    • The ‘feel’ of Sprints – planning, delivery, review and retrospection
    • The best way of knowing delivery date to MVP is through assessing throughput and not an upfront plan
    • Focus on technical risk first then business value
    • The value of clearly understood upfront prioritisation

    Link to Game: http://www.unbounddna.com/resources/agile-games/project-snapper-an-inception-value-realisation-game/

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    Rating: 5.0/5 (1 vote cast)

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    Sudokuban: A Kanban in action game in puzzles

    July 12th, 2014

    Timing: This game is normally done in a forty-five minute time block: 10 minutes upfront for instructions, 20 minutes for the game, and 15 minutes for the debrief.

    Overview:

    The Sudokuban game is a quick 45 minute game to practice Kanban in a safe to fail environment where constraints have been setup to swiftly force work in progress limits to be hit. Built using pre-constructed sudoku puzzles and mimicking a real visual management wall, participants are encouraged to beat the other teams in the room and achieve the most value at the end of the timebox. The aim of the game is to get as many high value sudoku puzzles through to “Completed” as possible.

    This game can be used for knowledge workers in general as there are no specific software development references at all. The usage of puzzles introduces enough complexity to require deep thinking time, mimicking a real knowledge work environment.

    Learning Points:

    • How to limit work in progress and the value of doing so
    • How to pull work
    • How to handle unplanned urgent work
    • How effective swarming and pairing comes from limiting work in progress
    • The importance on focusing on value

    Link to Game: http://www.unbounddna.com/resources/agile-games/sudokuban-a-kanban-in-action-puzzle-game/

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    Rating: 4.5/5 (4 votes cast)

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    Scrumheads: The Daily Scrum Game

    July 6th, 2014

    Timing: This game is normally done in a forty-five minute time block: 5 minutes upfront for instructions, 10 minutes for the game, 5-10 minutes for the team reflection and 20 minutes for the debrief.

    Overview:

    The Scrumheads game is a quick game to practice the Daily Scrum activity in a safe to fail environment where constraints have been setup to result in a challenging Daily Scrum to facilitate as a Scrum Master. Built somewhat like the ‘Celebrity Heads’ game, participants are aware of what their behavioural persona is, but it is not shared with the rest of the group. The aim of the game is to get through the Daily Scrum in 10 minutes and determine the persona that each person is representing. The game is run once with an additional component at the end to retrospect and discover the personas.

    Learning Points:

    The importance of:

    • Asking the three questions
    • Touching the cards
    • Not directing responses to the Scrum Master
    • Speaking clearly and loudly
    • How to handle interruptions to the flow
    • How to offline long conversations
    • Watching the ‘Ready for’ columns
    • Asking noisy bystanders to leave
    • How to handle urgent change

    Link to Game: http://www.unbounddna.com/resources/agile-games/scrumheads/

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    Rating: 4.0/5 (3 votes cast)

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