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Archive for the ‘Requirements’ Category
  • The Planning Quest

    Posted by Stavros Stavru on October 20th, 2014 at 5:41 am
    This exercise is a continuation of The Estimation Quest. It covers some additional aspects of software planning (incl. scoping, risk/change management and scheduling) and could be used to demonstrate some major differences between the traditional and agile software deve...
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  • Cynefin with the Team Drawer

    Posted by Illya PAVLICHENKO on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for eac...
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  • Mind Reading

    Posted by Elinor Slomba on September 8th, 2013 at 12:03 pm
    This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project. ...
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  • Line up

    Posted by Stefan Nijenhuis on September 7th, 2013 at 5:04 am
    This is a simple and quick game that can be used as an energizer and get to know each other a little bit. It also gives you hooks to talk about acceptance criteria, self-organizing teams and process improvements...
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  • (Français) 99 Ballons de test

    Posted by Chris Deniaud on July 13th, 2013 at 9:21 am
    English version available here : http://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version....
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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  • Delight

    Posted by Paul Goddard on November 2nd, 2012 at 3:47 am
    This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London. Timings: 5-10 mins Materials: 2 people (standing up) Instructions: The pair mus...
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  • Thirty-Five

    Posted by Geoff Watts on October 23rd, 2012 at 12:20 pm
    I was introduced to this technique by Xavier Quesada Allue who told me he learned it from Tobias Mayer. A reference to this can also be found in Jean Tabaka’s book: Collaboration Explained (p207) entitled “Pass The Cards” Timing: 10-15 minutes Material...
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  • Story Spines

    Posted by Geoff Watts on October 23rd, 2012 at 10:14 am
    Simon Bennett generously introduced us to this game during the Scrum Trainers Retreat in Amsterdam in 2010. It is a common improv game Timing: 15 minutes Materials: 6 Chairs Pre-prepared index cards with story element structures (See below) Instructions: Preparation Set...
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  • Once Upon A Time In Legoland

    Posted by Geoff Watts on October 23rd, 2012 at 10:07 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 60 minutes Materials: A lot of Lego (Optional) A Digital Camera and Photo printer Instructions: Preparation Ask the group to come up with: a person from history, a colour...
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