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Archive for the ‘Product’ Category
  • Empathy Map

    Posted by Luke Hohmann on June 24th, 2011 at 2:45 pm
    This productive game provides insight into key players who are necessary for your company’s success. By understanding their point of view, you can understand what they want from your company, and what you can do to enhance your product or service....
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  • The Whole Product Game

    Posted by Luke Hohmann on June 21st, 2011 at 2:22 pm
    This productive game involves visual organization and critical thinking to gain insight on what can be done to make your product stand out from the competition. Expand your point of view to understand what your customers truly want from your product....
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  • Prune the Product Tree

    Posted by Luke Hohmann on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board – the tree – needs to be tailored for each product. In this example, we describe the...
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  • Speed Boat

    Posted by Luke Hohmann on June 17th, 2011 at 11:30 am
    Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed bo...
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  • Bang For The Buck Prioritization

    Posted by Luke Hohmann on March 20th, 2011 at 9:41 pm
    Estimate the relative value of the capabilities or stories you’re planning for your scrum sprints with this Instant Play game that does the work of assessing the real Bang for the Buck in your backlog....
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  • The Backlog is in the Eye of the Beholder

    Posted by Mike McCullough on July 3rd, 2010 at 8:37 pm
    The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing work without prioritizing. ...
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  • Theory of Constraints Dice Game

    Posted by Michael McCullough on June 20th, 2009 at 2:20 pm
    The Theory of Constraints Dice Game is an interactive game illustrating the concepts of constraints behind Eli Goldratt's the Goal...
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  • 99 Test Balloons

    Posted by Michael McCullough on June 20th, 2009 at 2:17 pm
    99 Test Balloons is an interactive game illustrating the importance of understanding customer needs, acceptance criteria and the value of test....
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  • The Train Game

    Posted by Michael McCullough on June 20th, 2009 at 2:13 pm
    The Train Game is an interactive game illustrating the efficiency of iterative and incremental development....
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  • Collaborative Origami

    Posted by Don McGreal on June 20th, 2009 at 1:45 pm
    Collaborative Origami is an interactive game illustrating the efficiencies of face to face communication in product development.......
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