The Fatware Matrix

The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural – after all having multiple options gives us the freedom to select the ones which suit us best. However scientists have recently found just the opposite – having “too many” choice might be demotivating and…

User Stories vs Requirements

Nov 2017: Sorry for the broken links…when Dropbox nuked their public folder support, this link went with it! It’s fixed! Disclaimer: I learned this exercise from Sarah Klarich, I don’t know where she learned it from (Teresa Carlisle according to the document author?) but it’s extremely effective at communicating why User Stories work better than requirements! Hint, it’s NOT about the User Story! Materials Needed…

Cynefin with the Team DrawerКеневин с командным рисовальщиком

Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle…

Epic bedtime story

There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located.
This simple game is intended for any member of your organisation/teams to understand the challenges related to “distributed scrum”.
This also relate to the roles/skills and how natural instincts affect teams so there is no wrong way to play it.
**I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both cases.
Goal: The goal is to create a children’s book of 10-12 pages within 40 minutes using 2 to 6 teams.

The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the project.

Visit the execution results in the Open Space UY 2014!
<a href="”> Read More…