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Archive for the ‘Product’ Category
  • Tasty Estimation

    Posted by on April 19th, 2012 at 1:39 pm
    Timing: 30-60 min. depending on the number of stories Goal: to practice the relative estimation technique by comparing user stories Preparation: Backlog items written or printed on index cards Items should describe activities, which are well known to the team members and can be quickly estimated. You can play the game either with the real backlog or you can use one of the tasty backlogs provided below. About 5-7 index cards of a different color to mark columns. You need a room w...
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  • Is it Ragu or Bolognese?

    Posted by on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothing awful, just not ideal. I came up with a very simple exercise to help the team understand that we can too easily make assumptions that everyone understand exactly what we mean, and the in fact our mental models are often quit...
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  • You sunk my methodology

    Posted by on February 1st, 2012 at 4:07 am
    Agile Games - Battleships No plan of operations extends with certainty beyond the first encounter with the enemy's main strength - Generalfeldmarschall Helmuth von Moltke     This is a game I use to introduce people to iterative development. The aim is to help the players to understand that upfront large plans are pointless the minute they are created. Helmuth (quoted above), for me, was one of the first proponents of an iterative approach. He didn't necessarily create grand ...
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  • Mitch Lacey Team Prioritizationseriouseriouseriouseriou

    Posted by on October 5th, 2011 at 9:25 pm
    This prioritization game was inspired by the innovative Agile and Scrum expert, Mitch Lacey. As described in his book, The Scrum Field Guide: Practical Advice for Your First Year, the collaboration and visual organization involved in this activity provides a painless way to manage backlogs, making your task list less daunting and more effective. Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Team Manager Stak...
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  • Merrill Covey Matrix

    Posted by on August 30th, 2011 at 11:22 am
    Timing: 1 hour Players (5..8 recommended): Project manager or facilitator Internal team, partners, or customers Ingredients: internet access a to-do list Directions: The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently. Clicking on the image to the right will start an “instant play” gam...
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  • SWOT Analysis Game

    Posted by on July 21st, 2011 at 2:54 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you begin your journey, we have collaborated with the Gamestorming team to bring you this online game based on the well-known SWOT...
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  • Pros/Cons Game

    Posted by on July 20th, 2011 at 1:40 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: We have collaborated with the Gamestorming team, to bring you the Pros/Cons Game, which is based on Benjamin Franklin’s Pros/Cons List. The goal of this game is to separate the positive and negative aspects of a choice to help you organize your thoughts and make careful decisions. Clicking on the image to the right will tak...
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  • Agile Game Incubator Online

    Posted by on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects of a difficult dilemma is to create an educational game. Fortunately, Tasty Cupcakes’ Agile Game Incubator provides the perfect opportunity to do so. This fun strategy is both intriguing and innovative, and will help participa...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • The Big PayoffБольшой Куш

    Posted by on July 3rd, 2011 at 3:46 pm
    The Big Payoff is a portfolio game invented by Alexandre Boutin (@agilex) and Erwin van der Koogh (@evanderkoogh) at the Agile Games Conference 2011 in Boston during the 'Design your own game' track by Don McGreal (@donmcgreal) and Michael McCullough (@mccm68) of Tastycupcake.org fame. It has won 'Most Creative Game' at that conference. The game is designed to give people a taste of what it is like to manage a portfolio in an agile organisation. The learning objectives are: 1) Show how muc...
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