This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London.
Timings:
5-10 mins
Materials:
2 people (standing up)
Instructions:
The pair must tell a story about something imaginary they did together, but one of the pair can only interact with the story by saying the word “no”. When the partner hears the word “no”, they must offer an alternative direction for the story which “delights” their partner. The story continues as far as it can within a 5 minute period.
Call stop – and swap roles.
Learning Points:
This improv game requires the primary storyteller of the pair (the one NOT saying no!) to continually search for alternatives possibilities for the story. This can equate to a customer who says “NO” during a product review. But from following up on the “NO” with some alternatives, this presents different options that we perhaps didn’t even know existed. The exercise proves emergent design and requirements can still come from a customer who doesn’t know what they want, until they see (or hear) something that they don’t want.
Paul is the founder of Agilify, has been an active Certified Scrum Trainer (CST) since 2006, and also became only the fourth UK-based Certified Scrum Coach (CSC) in 2011.
From developer to ScrumMaster, and from ScrumMaster to Agile Coach he has been working with agile development teams since 2000.
Paul was part of the coaching team which took on one of the largest agile transformations to date in a major UK telecoms company in 2003 and since then has been training and coaching other organizations, teams and individuals across the UK and Europe.