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Archive for the ‘Communication’ Category
  • Pass on Perfection

    Posted by Paul Boos on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of im...
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  • Daily scrum game

    Posted by Manuel Ilincheta on January 17th, 2018 at 3:31 am
    Timing: 45 minutes Materials: Sticky notes (3 different colours), cards,marker, table, tape. Instructions: Initial setup: divide the table into 2 section using tape, one section called “To do” the other “Done”. Prepare some sticky notes and place them on the ...
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  • The Fast and the Furious (and other Fs) retrospective activity

    Posted by Christo Martens on January 11th, 2018 at 2:45 am
    Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new ...
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  • Gameception / Abduction – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happens when you throw 3 sentence user stories to a team and not refine them. You can also use it several times ...
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  • Cards Against Agility

    Posted by Silvana Wasitova on February 23rd, 2017 at 6:56 am
    Cards Against Agility is based on the game Cards Against Humanity, where the former was developed at the Play 4 Agile event in Germany in February 2017. Purpose: either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irrev...
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  • Failure Memory Game

    Posted by Anja Stiedl on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team’s culture to handle failures, and directly experience the co...
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  • LEGO Team Building

    Posted by nuno borges on December 8th, 2016 at 5:28 pm
    Timing: 90 mins Materials (per team): Blindfold LEGO set (50-90 piece set) Music you can play as participants enter the room https://vimeo.com/91818334 Game Background: The city is planning a huge architectural project, but in order to select the most qualified builde...
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  • To Plan or Not To Plan

    Posted by Rob Denison on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been compl...
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  • Pitfalls & Possibilities

    Posted by Karen Favazza Spencer on August 17th, 2016 at 4:08 am
    A post-mortem, lessons learned, or retrospective particularly good for managers. ...
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  • Story Cubes Retrospective

    Posted by Jon McNestrie on August 15th, 2016 at 6:49 am
    Story cubes are a children’s toy designed to help with the creation and telling of stories. Each die has pictures instead of numbers and they are full of potential metaphors. They can be a fantastic tool to help a team reflect on a series of events they have exper...
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