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Archive for the ‘Communication’ Category
  • Lean Startup Snowflakes

    Posted by André Dhondt on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
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  • Ultimate Battle

    Posted by Craig Brown on May 9th, 2012 at 3:45 am
    Battle it out to find the ultimate technique for your group. Learn more about them on the way including their strengths, weaknesses and appropriate situations....
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  • Ouija Board Estimation

    Posted by Paul Goddard on March 27th, 2012 at 12:34 pm
    Great fun and a really fun alternative to planning poker. Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents....
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  • One Word Storytelling

    Posted by Paul Goddard on March 27th, 2012 at 8:28 am
    Teams collaborate to make a story by only speaking one word at a time. Nobody knows what the story will look like at the start, and it changes based on peoples own input....
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  • Job or Joy

    Posted by Luke Hohmann on March 21st, 2012 at 4:48 pm
    In this game, players share their hobbies, tedious chores, and what they like or dislike about work. This enhances your understanding of the participants while uncovering ways to make work more fun. ...
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  • Nobody’s Perfct

    Posted by Tim Yevgrashyn on February 28th, 2012 at 3:46 pm
    This game is aimed to learn from failing. Just imagine you are on the Daily Standup meeting. Each player brings his issues to the team and also trying to solve issues that are already open. You will be surprised by patterns of collaborative work and the power of solvi...
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  • Is it Ragu or Bolognese?

    Posted by James Scrimshire on February 1st, 2012 at 5:36 am
    Timing: 30 minutes including prep and debrief Overview: A simple little game to help Scrum teams learn the importance of having a common understanding of a story. So a while back I was having seeing a team have different interpretations of a story causing some confusion...
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  • Learning Matrix

    Posted by Luke Hohmann on August 24th, 2011 at 1:48 pm
    The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. ...
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  • Circles and Soup

    Posted by Luke Hohmann on August 16th, 2011 at 11:33 am
    The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control....
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  • Zhong Zhi, a one-handed agile game for illustrating problems and finding solutions

    Posted by Jonathan Clarke on August 14th, 2011 at 10:07 am
    This very quick, easy, and fun game highlights the concept of non-verbal communication and/or our propensity to commit to difficult targets....
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