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Posts Tagged ‘Collaboration’
  • Story Spines

    Posted by on October 23rd, 2012 at 10:14 am
    Simon Bennett generously introduced us to this game during the Scrum Trainers Retreat in Amsterdam in 2010. It is a common improv game Timing: 15 minutes Materials: 6 Chairs Pre-prepared index cards with story element structures (See below) Instructions: Preparation Set out 6 chairs in a row from left to right On chair 1 place an index card with the following words: "Once upon a time there was…" On chair 2 place an index card with the following words: "And every da...
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  • The Sprint Limerick

    Posted by on October 23rd, 2012 at 10:09 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes Materials: None Instructions: Ask the team to create a limerick to sum up the Sprint or perhaps even team values A limerick has 5 lines with a specific rhythm Line 1 rhymes with lines 2 and line 5 Line 3 rhymes with line 4 For example: A Scrum team can be very wise Because they self organise They'll emerge the design Along sensible lines While maki...
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  • Balloon Animals

    Posted by on October 23rd, 2012 at 4:05 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instructions. Balloon Twisting Tips The Basic Hat The Balloon Dog The Sword Large bag of coloured modelling balloons, with hand pump People works in pairs. Stopwatch. Instructions: One of the pair pl...
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  • Musical Bells

    Posted by on October 23rd, 2012 at 3:32 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: 8 mins exercise, 5 min debrief Materials: 8 Musical Hand Bells per team, 4-12 people in each team. If the bells have sticky numbers on them, it's best to remove those (or any other reference to bell order) before the exercise begins. Instructions:  Each team is given a simple brief to start the exercise. The team must recreate and play a simple 10-20 second "tune" using the bells wh...
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  • We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)

    Posted by on September 14th, 2012 at 2:39 pm
    I think the Scrum Simulation with LEGO Bricks by Alexey Krivitsky  is a great way to experience agile ways of working. I’ve used it a lot while giving workshops. The game however focuses mainly on the processes. Depending on the group I felt that the game could have an extension which focuses on the gathering of the required information and setting up the backlog. Most groups exist, besides developers, of product owners, management, stakeholders and so on. A very important part of prod...
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  • Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation

    Posted by on March 27th, 2012 at 12:34 pm
    Sit the team around a table (ideally a round one) and stick post-its around the table to represent the fibonacci sequence of size (1,2,3,5,8,13). Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents. Well formed, well understood stories move freely and easily. Poorly defined or misunderstood stories stay in the centre of the table - when this occurs the facil...
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  • One Word StorytellingOne Word StorytellingOne Word StorytellingOne Word Storytelling

    Posted by on March 27th, 2012 at 8:28 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: About 5-10 mins for new teams, longer for more mature teams or creative types Dead easy to set up, quick and very fun. Even more fun over beers. Sit team in a circle. Ask the team for a boy or girl's name, a household object and a location. Write down somewhere visible if required. The team must then make a story by only speaking one word at a time, and going around the circle. Rul...
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  • Nobody’s Perfct

    Posted by on February 28th, 2012 at 3:46 pm
    This game is aimed to learn from failing. Just imagine you are on the Daily Standup meeting. Each player brings his issues to the team and also trying to solve issues that are already open. You will be surprised by patterns of collaborative work and the power of solving issues together with the team. Timing: 40-60 minutes. If you use timeboxed iterations, this could run faster, otherwise game ends when there are no cards left. Materials: Deck of playing cards (option, take the dec...
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  • Mitch Lacey Team Prioritizationseriouseriouseriouseriou

    Posted by on October 5th, 2011 at 9:25 pm
    This prioritization game was inspired by the innovative Agile and Scrum expert, Mitch Lacey. As described in his book, The Scrum Field Guide: Practical Advice for Your First Year, the collaboration and visual organization involved in this activity provides a painless way to manage backlogs, making your task list less daunting and more effective. Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Team Manager Stak...
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  • Learning Matrix

    Posted by on August 24th, 2011 at 1:48 pm
    Timing: 1 hour Players (5..8 recommended): Project leader or facilitator Project staff Ingredients: Internet access A past project to analyze Directions: The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. Clicking on the image to the right will take you to an “instant play” game at innovationgames.com. Here, this image will be used as the “...
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