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Posts Tagged ‘Collaboration’
  • Actions for Retrospectives

    Posted by on July 22nd, 2011 at 9:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Event leader • Employees / team members or event attendees The goal of this game, based on Nick Oostvogel’s Actions Centered, is to examine multiple aspects of an event in order to form original ideas on how it can be enhanced in the future. Clicking on this image will start an “instant play” game at innovationgames.com. Here, this image will be used as the “game board,” and there will be ...
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  • SWOT Analysis Game

    Posted by on July 21st, 2011 at 2:54 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you begin your journey, we have collaborated with the Gamestorming team to bring you this online game based on the well-known SWOT...
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  • Pros/Cons Game

    Posted by on July 20th, 2011 at 1:40 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: We have collaborated with the Gamestorming team, to bring you the Pros/Cons Game, which is based on Benjamin Franklin’s Pros/Cons List. The goal of this game is to separate the positive and negative aspects of a choice to help you organize your thoughts and make careful decisions. Clicking on the image to the right will tak...
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  • Agile Game Incubator Online

    Posted by on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects of a difficult dilemma is to create an educational game. Fortunately, Tasty Cupcakes’ Agile Game Incubator provides the perfect opportunity to do so. This fun strategy is both intriguing and innovative, and will help participa...
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  • How-Now-Wow Matrix

    Posted by on July 11th, 2011 at 11:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes on. Complicated plans, difficult decisions, and limited resources often force you to resort to used, familiar ideas. To surpass the stagnant stream of stale strategies, you must think outside of the box to generate n...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • Prune the Product TreeСливовое Дерево

    Posted by on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board - the tree - needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. Timing: 1 hour Ingredients: Customers who attended your conference Players (5..8 recommended): Product Manager / Product Owner Customers ...
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  • Bang For The Buck PrioritizationBang For The Buck PrioritizationBang For The Buck PrioritizationBang For The Buck PrioritizationPriorisation pour optimiser les investissements

    Posted by on March 20th, 2011 at 9:41 pm
    Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: The goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning. Clicking on this image, ...
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  • Pocket-sized PrinciplesPrincípio de BolsoPrincipios de Bolsillo

    Posted by on January 24th, 2010 at 6:45 pm
    Timing: 15 minutes Ingredients: Copies of the twelve principles of agile software (http://agilemanifesto.org/principles.html) White-boards and/or flip-charts Markers Recipe: This is an exercise that we came up with to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later. Divide participants in to groups, each ...
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  • White Elephant SizingWhite Elephant SizingWhite Elephant SizingИзмерение Белого Слона

    Posted by on September 26th, 2009 at 8:52 pm
    Note: If you haven't heard of White Elephant Gift Exchanges before, read this. Ingredients: Sizing board (a whiteboard or flip-chart or the like; divided into 5 columns: XS, S, M, L, XL) Timer A set of prepared stories A set of 5 X 3 cards Tape for attaching the cards to the board Recipe: Have the team stand-up in a half circle facing their sizing board. Shuffle a deck of story cards and place them face down on a table in front of the sizing board. Place a timer next to t...
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