The online pencil challenge

I used to play the famous Ball Point Game  when providing Scrum training or introducing the Agile and Scrum way of working in teams. Now with all the remote sessions and training’s I created a nice and energetic online replacement. Instead of tennis balls the participants choose an object everyone have. For example a pen. The learning goals are: learn to estimate feel how it…

Ball Point WFH Game

GOAL Send as many “Balls” as possible through all Player’s cells in 3 minutes! INTENT This is our remote version (WFH) of the famous Ball Point Game designed by Boris Gloger, to be played by teams remotely. Teams running this activity will understand key agile principles in a fun and hands-on way, while realizing the constrains and possibilities that remote work and technology can bring…

Core LeSS Game

An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” or “Supportive Approaches”, and what is “Not LeSS”. Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.

The MatchUp Canvas

Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool…