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Posts Tagged ‘Collaboration’
  • User Stories vs Requirements

    Posted by on November 26th, 2014 at 12:22 pm
    Nov 2017: Sorry for the broken links...when Dropbox nuked their public folder support, this link went with it! It's fixed! Disclaimer: I learned this exercise from Sarah Klarich, I don't know where she learned it from (Teresa Carlisle according to the document author?) but it's extremely effective at communicating why User Stories work better than requirements! Hint, it's NOT about the User Story! Materials Needed Blank paper (cut standard printer paper, 8.5 x 11, into quarters) Sharpi...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
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  • New Kanban simulation game “Featureban”

    Posted by on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too; I would recommend that you introduce those in later rounds ...
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  • Three Projects, Three Experiments

    Posted by on November 20th, 2013 at 2:16 pm
    Context: This game is similar to multi-tasking game, and can be used to teach concepts like   focusing on people utilization (instead of completing projects early), continuous partial attention,  effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8 balls. Set up: Call for 7 volunteers, 6 for ...
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  • Delight

    Posted by on November 2nd, 2012 at 3:47 am
    This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London. Timings: 5-10 mins Materials: 2 people (standing up) Instructions: The pair must tell a story about something imaginary they did together, but one of the pair can only interact with the story by saying the word "no". When the partner hears the word "no", they must offer an alternative direc...
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  • Gift Box

    Posted by on November 1st, 2012 at 9:56 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5-10 mins Materials: 2 people (standing up) Instructions: One person holds an imaginary box in front of them. This imaginary box is capable of holding any item imaginable. The partner's job is to mime pulling items out of the box, whilst naming the item to the box holder. The box holder is required simply to verbally confirm items to t...
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  • Three Headed Expert

    Posted by on November 1st, 2012 at 9:36 am
    This exercise was co-created as part of a collaboration day between myself and Geoff Watts, and from frequent visits to watch the Comedy Store Players perform in London. Timings: 5-10 mins Materials: 4 willing volunteers Instructions: One person plays "the interviewer" The other three people play the "interviewee". The only rule they must follow is that they must answer any questions one word at a time, in sequence. Any leftover audience members can help by giving the in...
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  • The Blame GameLe jeu du blâme

    Posted by on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be 'The Team' which is rewarded and punished on a team level and 'The Individuals' have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores Instructions: Divide the groups in 2 groups. Ideally around 4-7 people per group. Explain people that th...
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  • Upside Downside

    Posted by on October 23rd, 2012 at 10:16 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes (depending upon the complexity, emotion or controversy around the topic) Materials: None Instructions: This is typically used in retrospectives but could be used by teams to critique or evaluate potential options at any time. Split the group into two even-sized sub-groups One of the sub-groups has the task of making the case for either: (i) why the option i...
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