This is a popular game that simulates the ‘theory of constraints’ by flipping coins.
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This ‘Exercise Without A Name’ helps a team admit a difficult topic, prepare to talk about it, & move forward.
Play Doh Zoo: Agile UX unleashed
The goal of the Play doh Zoo Game is to explain and practice the reasons behind agile, and the principles that the methodology is built on. It is specifically targeted at designers and aims to highlight the benefits of agile, and illustrate how design activities can occur in an agile environment.
52 Card Pickup
Objectives: Participants will quickly learn about how adding some basic structure to tackle problems can help teams self-organize and become more effective. The lightweight structures introduced included iteration planning, iteration review, and retrospective. The team should be able to take away that by having these small meetings, they will be in a cycle of continuous “innovate and adapt.” Timing: 30 Minutes. Will depend on the…
Copycats
As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 20 minutes in total. Materials: A team of 5+ people, if larger could be split into two teams. A…