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Archive for the ‘Team Dynamics’ Category
  • Non Musical Chairs

    Posted by Alex Boutin on April 22nd, 2011 at 2:19 am
    The goal for the team is to prevent the facilitator from sitting on the empty chair during 1 minute, by moving and sitting on the empty chair (each move leaves an empty chair somewhere in the room)...
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  • Don’t Blow It

    Posted by Geoff Watts on April 16th, 2011 at 8:50 am
    At Agile Games 2011 in Boston, Ramiro Millan and I, with others, collaborated on a new game to explore the fragility and necessity of trust in a team. This is a run-down of the game....
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  • White Elephant Sizing

    Posted by Don McGreal on September 26th, 2009 at 8:52 pm
    The White Elephant Sizing game is a quick, easy, and playful way to categorize user stories in an agile project based on relative size....
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  • Example Please!

    Posted by Michael McCullough on August 18th, 2009 at 10:43 am
    This Agile Game helps to prompt and establish an understanding how the values of Agile will and should impact a particular group or organization. The exercise is a complement to describing the general meaning and intent of these values which is still an important conve...
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  • The Problem with Principles

    Posted by Michael McCullough on July 9th, 2009 at 11:38 am
    This interactive Agile Game and facilitation technique helps drive meaningful consideration and discussion on the principles and values of Agile....
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  • The Story of Our Sprints

    Posted by Michael McCullough on June 20th, 2009 at 2:58 pm
    The Story of Our Sprints is a a facilitation technique for improving the value of Sprint reviews or iteration Lessons Learned....
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  • No-one Listens to Me

    Posted by Michael McCullough on June 20th, 2009 at 2:52 pm
    No-one Listens to Me is an exercise that illustrates the importance of listening an awareness of our own internal monologue in conversations....
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  • Planning Poker

    Posted by Michael McCullough on June 20th, 2009 at 2:46 pm
    Planning Poker is an interactive technique to efficiently derive developer estimates without influencing individual estimators...
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  • Word at a Time Letter

    Posted by Michael McCullough on June 20th, 2009 at 2:36 pm
    Word at a Time Letter is an Interactive game focussing on dealing with the uncertainty of planning on the horizon, rolling wave and progressive elaboration....
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  • Location, Location, Location

    Posted by Michael McCullough on June 20th, 2009 at 2:34 pm
    Location, Location, Location is an interactive game illustrating the importance of collaboration and co-location....
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