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Archive for the ‘Team Dynamics’ Category
  • Actions for Retrospectives

    Posted by on July 22nd, 2011 at 9:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Event leader • Employees / team members or event attendees The goal of this game, based on Nick Oostvogel’s Actions Centered, is to examine multiple aspects of an event in order to form original ideas on how it can be enhanced in the future. Clicking on this image will start an “instant play” game at Here, this image will be used as the “game board,” and there will be ...
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  • Agile Game Incubator Online

    Posted by on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects of a difficult dilemma is to create an educational game. Fortunately, Tasty Cupcakes’ Agile Game Incubator provides the perfect opportunity to do so. This fun strategy is both intriguing and innovative, and will help participa...
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  • How-Now-Wow Matrix

    Posted by on July 11th, 2011 at 11:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes on. Complicated plans, difficult decisions, and limited resources often force you to resort to used, familiar ideas. To surpass the stagnant stream of stale strategies, you must think outside of the box to generate n...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • Online Plus/Delta Game

    Posted by on June 28th, 2011 at 3:04 pm
    People always have ideas about how to improve meetings, conferences, business trips, etc., but these are often structured as complaints. The Plus/Delta game takes this negative feedback and transforms it into useful information.   Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Team/Event Leader Team/Event Members Directions: The goal of this online game is to collectively form constructive criticism to ensure successful future events. By ...
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  • Rock-paper-scissors Happiness

    Posted by on June 27th, 2011 at 9:25 am
    Timing: 15 minutes, including discussion Description: Team members gather face to face. The game leader asks, On a scale of 1 to 5, how happy are you with work? 1 means “not very happy.” 5 means “wicked happy.” How happy are you with work? In the style of rock-paper-scissors, players simultaneously hold up one hand and a number of fingers. The number of fingers each player hold up is the player’s happiness metric. The game leader records either each person’s happiness met...
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  • Pair-Chess ExercisePair-Chess ExercisePair-Chess ExerciseПарные шахматы

    Posted by on April 24th, 2011 at 8:16 am
    Timing: 45 min - 60 min. (assuming participants know the game of Chess) Excerpt: I designed this exercise for a Pair Programming simulation using the media of the game of chess. The idea is to have a pair on each side of the board, they would work together to finish a famous game against their opponents (a pair of Chess players also). Learning Points: Immersion experience in pair-work environment and problem solving. Communication as a team sport to solve complex problems where multiple "m...
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  • Non Musical ChairsNon Musical ChairsNon Musical ChairsСвободный СтулLes Chaises Non Musicales

    Posted by on April 22nd, 2011 at 2:19 am
    Timing: Between 30 minutes and 1 hour. Materials: Several chairs in an empty space (no table) - No specific disposition, leave some chairs in the middle 1 chair for each team member + 1 empty chair Between 10 to 15 players (maybe more) Instructions: The facilitator will start the chronometer and walk (do not run) in the room trying to sit on the empty chair (all other chairs have a team member sitting on it) The goal for the team is to prevent the facilitator from sittin...
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  • Don’t Blow It

    Posted by on April 16th, 2011 at 8:50 am
    Timing: 5 minutes plus 15-30 minutes for debrief Materials: 2 balloons per 4 people Water (Optional) Instructions The "goal" is for teams (of 3-5 people) to compete to blow up the largest balloon. The team with the largest (unburst & tied) balloon wins The person blowing up the balloon will be blindfolded and will have to be guided by their team-mates when to blow and when to stop One person should wear the blindfold and everyone else in their team should stand very close ...
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  • White Elephant SizingWhite Elephant SizingWhite Elephant SizingИзмерение Белого Слона

    Posted by on September 26th, 2009 at 8:52 pm
    Note: If you haven't heard of White Elephant Gift Exchanges before, read this. Ingredients: Sizing board (a whiteboard or flip-chart or the like; divided into 5 columns: XS, S, M, L, XL) Timer A set of prepared stories A set of 5 X 3 cards Tape for attaching the cards to the board Recipe: Have the team stand-up in a half circle facing their sizing board. Shuffle a deck of story cards and place them face down on a table in front of the sizing board. Place a timer next to t...
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