Posted by James Scrimshire on February 1st, 2012 at 5:36 am
Timing: 30 minutes including prep and debrief Overview: A simple little game to help Scrum teams learn the importance of having a common understanding of a story. So a while back I was having seeing a team have different interpretations of a story causing some confusion...
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Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
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Posted by Luke Hohmann on August 30th, 2011 at 11:22 am
The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently....
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Posted by Luke Hohmann on July 21st, 2011 at 2:54 pm
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that ...
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Posted by Luke Hohmann on June 17th, 2011 at 4:07 pm
Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board – the tree – needs to be tailored for each product. In this example, we describe the...
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Posted by Luke Hohmann on June 17th, 2011 at 11:30 am
Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed bo...
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Posted by Ben Carey on April 25th, 2011 at 7:56 pm
This exercise is from the Stanford d.school and is an accelerated immersion activity into using Design Thinking. This process can be used to demonstrate many agile techniques and also to inspire teams with the power of user-centered focus, lightweight prototyping, and i...
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Posted by Luke Hohmann on March 20th, 2011 at 9:41 pm
Estimate the relative value of the capabilities or stories you’re planning for your scrum sprints with this Instant Play game that does the work of assessing the real Bang for the Buck in your backlog....
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Posted by Mike McCullough on July 3rd, 2010 at 8:37 pm
The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing work without prioritizing.
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Posted by Michael McCullough on June 20th, 2009 at 2:20 pm
The Theory of Constraints Dice Game is an interactive game illustrating the concepts of constraints behind Eli Goldratt's the Goal...
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