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Archive for the ‘Requirements’ Category
  • Pass on Perfection

    Posted by Paul Boos on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of im...
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  • Gameception / Abduction – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happens when you throw 3 sentence user stories to a team and not refine them. You can also use it several times ...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by David Kane on January 29th, 2016 at 11:01 am
    How should organizations prioritize work in the face of conflicting goals and metrics? Help more people? Minimize delays? Prosecute more crimes? Lower costs? In this game participants will experience a dice-based simulation that has been created to explore these questio...
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  • Silent Collaboration

    Posted by Don McGreal on November 10th, 2015 at 1:26 pm
    This is a great facilitation exercise for quickly seeding a Product Backlog or anything else that requires collaboration. It is a technique that I've used for years and was originally inspired by Lyssa Adkins' Silent Work Techniques...
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  • More Meaningful Stories

    Posted by Karen Favazza Spencer on July 6th, 2015 at 7:08 am
    This idea originates with Thiagi’s exercise “More Interesting” Divide group into at least 3 groups of 3 or more participants. Each person writes a basic story on one side of an index card Place a 4 digit identifier in upper corner (phone, extension, SS...
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  • Weekend Escape an agile backlog management game

    Posted by Andrew Rusling on May 26th, 2015 at 2:58 am
    Timing:  20 minutes to prepare plus 30 minutes for Standard version, or 75 to 90 minutes for Extended Version Overview: Small teams collaborate to order a backlog with a specific business goal in mind. Once the team has produced their backlog, they review the output of...
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  • MyToy : An Agile Product Development Game

    Posted by Matthias Jouan on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team wi...
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  • Scrumble – an Agile board game

    Posted by Romain Trocherie on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members ...
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  • Video Scrum

    Posted by Illya PAVLICHENKO on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many t...
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  • The Fatware Matrix

    Posted by Stavros Stavru on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural – after all having multiple options gives us the freedom to select the ones whi...
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