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Archive for the ‘Requirements’ Category
  • Video ScrumVideo Video Video Video

    Posted by on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many times during last 2 years on our Certified Scrum Master (CSM) and Professional Scrum Master (PSM) (additional 3rd day) classes. We consider the game to be very effective in demonstrating and...
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  • The Fatware Matrix

    Posted by on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural - after all having multiple options gives us the freedom to select the ones which suit us best. However scientists have recently found just the opposite - having "too many" choice might be demotivating and even repellent to consumers. The most popular demonstration of this is the so called Jam experiment. It was c...
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  • User Stories vs Requirements

    Posted by on November 26th, 2014 at 12:22 pm
    Nov 2017: Sorry for the broken links...when Dropbox nuked their public folder support, this link went with it! It's fixed! Disclaimer: I learned this exercise from Sarah Klarich, I don't know where she learned it from (Teresa Carlisle according to the document author?) but it's extremely effective at communicating why User Stories work better than requirements! Hint, it's NOT about the User Story! Materials Needed Blank paper (cut standard printer paper, 8.5 x 11, into quarters) Sharpi...
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  • The Planning Quest

    Posted by on October 20th, 2014 at 5:41 am
    This exercise is a continuation of The Estimation Quest. It covers some additional aspects of software planning (incl. scoping, risk/change management and scheduling) and could be used to demonstrate some major differences between the traditional and agile software development in this regard. (more…)...
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  • Cynefin with the Team DrawerКеневин с командным рисовальщиком

    Posted by on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game "Cynefin with the Team Drawer" and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle for  the marker and the small holes on the edges of the platform, which cling colored laces. People - yes, they are necessary. We ex...
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  • Mind Reading

    Posted by on September 8th, 2013 at 12:03 pm
    Timing: takes about 40 minutes Overview: This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project.     Materials Needed: just regular white copy paper, enough for three pieces per person Instructions: Ask this opening question: at the start of most of your team's projects, are most of the criteria for succe...
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  • Line up

    Posted by on September 7th, 2013 at 5:04 am
    This is a simple and quick game that can be used as an energizer and get to know each other a little bit. It also gives you hooks to talk about acceptance criteria, self-organizing teams and process improvements Participants: 4-50 Timings: 15-20 minutes Materials: none Instructions: Round 1: Ask everybody to stand up Assign a ‘manager’ and ask him to make the group stand in a line, ordered by length Wait to see what happens. After everybody is lined up, check the res...
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  • 99 Ballons de test

    Posted by on July 13th, 2013 at 9:21 am
    English version available here : https://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version.Durée : 30 min Matériel pour chaque équipe : 20-30 ballons par équipe du papier des règles des ciseaux des marqueurs Instructions : Commencez par montrer aux équipes un ballon que vous souhaitez créer (ou dessinez-en un). Le ballon a un visage constitué de deux yeux ronds, un nez triangulaire, et d'une bouche en demi-cercle. Sans...
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  • Copycats

    Posted by on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children's TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 20 minutes in total. Materials:  A team of 5+ people, if larger could be split into two teams. A way of timing, phone with stopwatch etc. Post-its and pens. Whiteboard or Flip chart + pens. Instructions: The c...
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  • Delight

    Posted by on November 2nd, 2012 at 3:47 am
    This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London. Timings: 5-10 mins Materials: 2 people (standing up) Instructions: The pair must tell a story about something imaginary they did together, but one of the pair can only interact with the story by saying the word "no". When the partner hears the word "no", they must offer an alternative direc...
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