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Archive for the ‘Management’ Category
  • The Estimation Quest

    Posted by Stavros Stavru on September 8th, 2014 at 3:43 am
    Adventure is defined as a bold, usually risky undertaking with uncertain outcome. How close is this definition to software estimation? I would say there are almost identical. The only difference is that adventure is more often exciting and enjoyable while software estim...
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  • Cynefin with the Team Drawer

    Posted by Illya PAVLICHENKO on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for eac...
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  • The Cultural Radars

    Posted by Stavros Stavru on July 21st, 2014 at 12:59 am
    Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne‘s surveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural divers...
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  • The Rocket Retrospective

    Posted by Stavros Stavru on June 19th, 2014 at 1:22 am
    The Rocket retrospective is a 15 minutes (strictly timeboxed) retrospective which defines concrete follow-up actions for each of its participants. Being short, engaging and result-oriented it boost up the self-actualizing/self-discovering capabilities of the team to a n...
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  • Epic bedtime story

    Posted by Hugo Emond on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed s...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • The Sandwich Retrospective

    Posted by Stavros Stavru on March 12th, 2014 at 12:51 pm
    This exercise can be used as a retrospective technique (in addition to other popular techniques as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, etc.). I called it the Sandwich retrospective as it covers three different “slic...
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  • Means First, Then States

    Posted by Stavros Stavru on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the “Means First, Then States Syndrome” and the negative impact it could have on software projects’ execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and ...
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  • Three Projects, Three Experiments

    Posted by Ram Srinivasan on November 20th, 2013 at 2:16 pm
    Context: This game is similar to multi-tasking game, and can be used to teach concepts like   focusing on people utilization (instead of completing projects early), continuous partial attention,  effect of lack of face to face communication, limiting Work-in-progre...
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  • Leadership Magic Trick

    Posted by Olivier Destrade on September 15th, 2013 at 6:37 am
    This game can be used to initiate a group to collaboration within a self-organised team. It can be used to introduce notions of leadership, cross-communication and feed-back....
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