The MatchUp Canvas

Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool…

The Large Scale Scrum (LeSS) Dynamics Game

The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see…

The league of extraordinarily shortsighted agile superleaders retrospective

Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don’t come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without getting the cons. Here is the league of extraordinarily shortsighted…